Amusement devices: games – Aerial projectile game; game element or accessory therefor... – Target
Patent
1977-01-18
1978-05-16
Pinkham, Richard C.
Amusement devices: games
Aerial projectile game; game element or accessory therefor...
Target
273DIG28, 340324AD, A63F 914, G06F 314, G06K 1520
Patent
active
040895246
ABSTRACT:
An electronic game in which each player controls his own moving image on a visual display to change the direction of movement of the image as it advanced on the display. As each player's image moves, changing direction on command, it forms a visual "barrier" trail on the display of the path traversed. This barrier trail cannot be crossed by the moving image of another player or a "crash" occurs. A crash of a player's moving image with a barrier trail, generated by movement of his own image or by any of the other player images, or with a fixed barrier surrounding the field of play, eliminates the player from the round. A winner of the game or round results when all but one player has been eliminated.
REFERENCES:
patent: 3404890 (1968-10-01), Christy
patent: 3665410 (1972-05-01), Holland
patent: 3685039 (1972-08-01), Flanagan
patent: 3778058 (1973-12-01), Rausch
patent: 3874669 (1975-04-01), Ariano et al.
patent: 4026555 (1977-05-01), Kirschner et al.
Popular Electronics; "Build Pontronics"; Apr. 1976; pp. 35-45.
Popular Electronics; "Add Scoring & Sound Effects to Last Month's Pongtronics"; May, 1976; pp. 61-65.
Popular Electronics; "Build the TV Dazzler"; Feb., 1976; pp. 31, 37-40.
Popular Electronics; "Altair 8800"; Jan., 1975; pp. 33-38.
Martin Gardner's New Mathematical Diversions from Scientific American; Gardner, M.; 1966; pp. 210-217.
The Way to Play; "Hex"; 1975; p. 57.
Rado-Electronics; "Build This Great TV Game"; Jun., 1976; pp. 35-37, 79-81.
Electronics; "Games"; Jun., 1976; pp. 89-96.
Gremlin Industries, Inc.
Hum Vance Y.
Pinkham Richard C.
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