Amusement devices: games – Including means for processing electronic data – In a game including a simulated projectile
Reexamination Certificate
1997-11-17
2001-08-28
Martin-Wallace, Valencia (Department: 3713)
Amusement devices: games
Including means for processing electronic data
In a game including a simulated projectile
C463S031000
Reexamination Certificate
active
06280323
ABSTRACT:
BACKGROUND OF THE INVENTION
1. Field of the Invention
The present invention broadly relates to a video game system which employs a cassette-type recording medium such as an optical disk, magnetic disk or a semiconductor memory, and more particularly to a device and a method for setting a command in the video game system, as well as to a storage medium storing a command setting program. The present invention also pertains to a device and method for displaying a guide in a video game, as well as to a storage medium storing a program for displaying such a guide. The invention further concerns a device and a method for replaying a scoring scene in a video game, as well as a storage medium storing a replay program. The present invention also is concerned with a device and a method for setting character data on player characters involved in a video game, as well as a storage medium storing a program for setting character data. The invention further relates to a device and a method for displaying cursors used in a PK match game mode of a soccer game, as well as a storage medium storing a program for implementing such a method.
2. Description of the Related Art
Hitherto, various types of video game systems have been proposed, such as a system composed of a family-use game machine and a television monitor, a complete video game system for use in game business and a system which uses a personal computer or a work station together with a display and an acoustic output device. Such a video game system is basically composed of a controller to be operated by the player, a storage medium which stores the game program data, a CPU which performs various types of controls for the purpose of generating voices and images, a processor for generating the images, a processor for generating the sounds, a CRT for displaying the images, and a speaker for producing voices. CD-ROMs, semiconductor memories, cassettes incorporating semiconductor memories, and so forth are major media which are used in this type of video game system.
Various kinds of video games have been known among which notable are games of the type in which a multiplicity of player characters appear on the CRT to participate in a game on the screen, e.g., a soccer game. In this game, the game player, i.e., the user of the video game, personates himself on a player character, such that the player character on the screen dribbles, passes and shoots in accordance with instructions given by the user through the controller so as to get points to win the game by obtaining higher score. Thus, video soccer game is an exciting television game which is full of fun in terms of game and competition.
Hitherto, in the video game in which the game proceeds with a plurality of character players as in a soccer game, the game player can control only one player character at a time, e.g., the player which keeps the ball. In the meantime, positions of other player characters are moved and controlled in accordance with a gram program which has been determined to meet the rule of soccer. Consequently, the pattern of behaviors of other player characters is always the same, which makes the game monotonous and less exciting.
Under this circumstance, the present invention is aimed at providing a video game system in which commands for ruling different motions are registered beforehand so that, when the game player appoints a command, a control is performed to realize a different real-time motion of a player character other than the player character keeping the ball, thus enhancing variation and fun of the video game.
Thus, an object of the present invention is to provide a device and a method for setting character data in such a video game system, as well as a storage medium storing a program for setting the character data.
To these ends, according to one aspect of the present invention, there is provided a command setting device for use in a video game system of the type in which a couple of teams, each having a plurality of player characters displayed on a monitor screen, compete with each other on a single game medium, at least one of the teams being under the control of a game player through a controller, the command setting device comprising: registration picture displaying means for enabling, prior to the start of the same, the monitor screen to display a registration picture including a plurality of commands of different contents which can be given to the team under the control through the controller, together with signs of command inputting members which are to be used for inputting the commands to the video game system; and command setting means which registers, by means of the controller, the commands displayed in the registration picture in relation to the signs of command inputting members so that the video game system executes each registered command in response to an operation of the associated command inputting member by the game player after the start of the game.
In the command setting device stated above, the commands may include a full-member attack command which causes the full member of the team to participate in the attack.
The invention also provides a command setting method for use in a video game system of the type in which a couple of teams, each having a plurality of player characters displayed on a monitor screen, compete with each other on a single game medium, at least one of the teams being under the control of a game player through a controller, the command setting method comprising: displaying, prior to the start of the same, a registration picture on the monitor screen including a plurality of commands of different contents which can be given to the team under the control through the controller, together with signs of command inputting members which are to be used for inputting the commands to the video game system; and registering, by means of the controller, on the monitor screen the commands displayed in the registration picture in relation to the signs of command inputting members so that the video game system executes each registered command in response to an operation of the associated command inputting member by the game player after the start of the game.
In the command setting method set forth above, the commands may include a full-member attack command which causes the full member of the team to participate in the attack.
The invention further provides a storage medium which stores a command setting program for use in a video game system of the type in which a couple of teams, each having a plurality of player characters displayed on a monitor screen, compete with each other on a single game medium, at least one of the teams being under the control of a game player through a controller, the command setting program comprising: displaying, prior to the start of the same, a registration picture on the monitor screen including a plurality of commands of different contents which can be given to the team under the control through the controller, together with signs of command inputting members which are to be used for inputting the commands to the video game system; and registering, by means of the controller, on the monitor screen the commands displayed in the registration picture in relation to the signs of command inputting members so that the video game system executes each registered command in response to an operation of the associated command inputting member by the game player after the start of the game.
In the storage medium set forth above, the commands may include a full-member attack command which causes the full member of the team to participate in the attack.
The command setting device, command setting method and the storage medium set forth above enable required commands to be registered on the player characters in relation to the command inputting members of the controller. By suitably operating the command inputting members, the game player can manage the motions and actions of the player characters in accordance with the commands. Thus, the game player can give specific instructions also to the player char
Katakami Fumimasa
Kuri Koji
Nakagawa Eiji
Okuda Yasuo
Yamazaki Toru
Jordan and Hamburg LLP
Kasick Julie
Konami Co. Ltd.
Martin-Wallace Valencia
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