Depth-of-field effects using texture lookup

Computer graphics processing and selective visual display system – Computer graphics processing – Attributes

Reexamination Certificate

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C345S422000

Reexamination Certificate

active

06975329

ABSTRACT:
A graphical processing unit (GPU) and methods for rendering a three-dimensional (3D) scene generated in a field of view having in-focus and out-of-focus regions on a two-dimensional (2D) screen region of pixels are described. One method includes initially rendering the scene to create color and depth texture maps and creating mip-map layers for the color texture map. The method further comprises subsequently rendering the scene by, for each pixel: creating a mip-map layer selection value as a function of a depth of the pixel from the depth texture map, generating a color value by interpolation using color values from at least one of the mip-map layers chosen according to the mip-map layer selection value, and setting a color of the pixel to the generated color texture.

REFERENCES:
patent: 5877771 (1999-03-01), Drebin et al.
patent: 6567095 (2003-05-01), Wood
patent: 6664958 (2003-12-01), Leather et al.
patent: 6766281 (2004-07-01), Vijayakumar et al.

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