Computer graphics processing and selective visual display system – Computer graphics processing – Three-dimension
Reexamination Certificate
2006-05-02
2006-05-02
Nguyen, Phu K. (Department: 2673)
Computer graphics processing and selective visual display system
Computer graphics processing
Three-dimension
C345S589000, C359S465000
Reexamination Certificate
active
07038678
ABSTRACT:
Antialiasing shadows using a programmable graphics processor. Shadows are antialiased using dependent texture mapping to displace shadow map coordinates. A jitter texture is applied to an object in screen space using non-perspective corrected jitter texture coordinates. The jitter texture coordinates are used to read texture coordinate displacements stored as the jitter texture. The texture coordinate displacements are combined with the shadow, map coordinates to generate displaced shadow map coordinates. The displaced shadow map coordinates are used to read depth values stored as the shadow map. The depth values read from the shadow map are compared with corresponding depth values of the object in light source coordinate space to determine whether each fragment within the object is either “in shadow” or “out of shadow”.
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Hardware-accelerated Rendering of Antialiased Shadows with Shadow Maps, Computer Graphics Group, Jul. 2001, pp. 1-6.
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Perspective Shadow Maps, Marc Stamminger and George Drettakis, Reves-Inria Sophia-Antipolis, France, Proceedings of ACM SIGGRAPH 2002, Jul. 2002, pp. 1-6.
Rendering Atiliased Shadows with Depth Maps, William T. Reeves, David H. Salesin, Robert L. Cook, Pixar, San Rafael, CA. Computer Graphics, vol. 21, No. 4, Jul. 1987, pp. 283-291.
Nguyen Phu K.
NVIDIA Corporation
Patterson & Sheridan LLP
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