Amusement devices: games – Card or tile games – cards or tiles therefor – Word – sentence – or equation forming
Patent
1995-02-24
1999-01-26
Layno, Benjamin H.
Amusement devices: games
Card or tile games, cards or tiles therefor
Word, sentence, or equation forming
273302, 273304, 273306, 273308, 434172, 434167, A63F 100
Patent
active
058630430
ABSTRACT:
A deck of cards is adapted to enable all ages to play a game (of many games) which is of interest to them. Each of 104 cards in a deck of cards has an alphabetical letter and a numerical value along with a cartoon which begins with a phoneme that corresponds to the letter so that the cards may be used as flash cards to teach the alphabet to small children. Some games require only a matching to two alphabetical characters. Other games are designed to permit players with low scores to "gang-up" on players with high scores. Still other games fit between these extremes to challenge the players skills and to provide games of interest to various age groups.
REFERENCES:
patent: D56985 (1921-01-01), Moore
patent: 1557824 (1925-10-01), Fritz
patent: 2766987 (1956-10-01), Seelbrede et al.
patent: 4333656 (1982-06-01), Sommer
patent: 5417432 (1995-05-01), Dwyer
Hoyle's Modern Encyclopedia Of Card Games by Walter B. Gibson, "Eights", Rummy, pp. 106 and 291-292, Doubleday & Company, Dec. 1974.
Games Magazine, "Uno", p. 38, Nov. 1983.
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