Creating notable nonrandom patterns in games to encourage play

Amusement devices: games – Card or tile games – cards or tiles therefor

Reexamination Certificate

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Details

C273S139000, C463S009000, C463S016000

Reexamination Certificate

active

07431301

ABSTRACT:
Tools and techniques are provided for creating nonrandom notable patterns in elements of games of chance which are traditionally random and hence lack such patterns. Players are notified of the existence of such patterns. When a player detects a pattern, the player may act on it to the player's advantage. Play may be monitored to determine whether a pattern has been detected by a player. Player rewards may be limited by a reward threshold, based on amounts wagered by the individual player and possibly other players. Play may be monitored to detect undesired play by software bots.

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