Amusement devices: games – Physical skill or ability – Game element capture or pick up using manual dexterity
Reexamination Certificate
2009-08-18
2010-12-28
Chiu, Raleigh W. (Department: 3711)
Amusement devices: games
Physical skill or ability
Game element capture or pick up using manual dexterity
C273S447000
Reexamination Certificate
active
07857318
ABSTRACT:
An arcade type crane game includes a crane that moves in a two dimensional random motion over the playing field of the prizes without control from the player. After a period of the random motion, a pick up device stops its random motion and lowers in the location where it stops and attempts to pick up a prize below. In the case of a vacuum pick up device, the vacuum is lowered and acquires (or attempts to acquire) the nearest object below the vacuum. In the case of a claw type crane, the claws actuate after being lowered to the level of the prizes to acquire (or attempt to acquire) a prize below. By removing the controls from the player, various elements of skill have been removed from the game and replaced by chance.
REFERENCES:
patent: 5855374 (1999-01-01), Shoemaker, Jr.
patent: 2002/0067002 (2002-06-01), Yoshida et al.
patent: 2002/0140171 (2002-10-01), Ochi
patent: 2007/0018407 (2007-01-01), Shoemaker
Che Edward
Shoemaker, Jr. Stephen
Chiu Raleigh W.
Fulwider Patton LLP
Shoemaker, Jr. Stephen P.
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