Amusement devices: games – Including means for processing electronic data – In a game requiring an element of a participants physical...
Patent
1998-01-15
2000-12-26
Young, Lee
Amusement devices: games
Including means for processing electronic data
In a game requiring an element of a participants physical...
463 40, 463 42, F16C 124
Patent
active
061650684
ABSTRACT:
A connection-fighting type game machine and a connection-fighting type game method enable game character progression in an independent use state, or in a connected-fighting use state. The connection-fighting type liquid crystal game machine can be used independently, thereby causing a built-in character to grow according to input information from an operation input section that stores growth degree information of the grown character. The game machine may also be connected to another game machine of the same kind. An outcome processing section reads out the growth degree information of the characters stored in the respective game machines, and then causes them to fight in a predetermined fighting manner. A growth degree changing processing section improves the growth degree of the character that has gained a victory, performs a growth degree changing processing by leaving as it is or lowering the growth degree of the character that has suffered a defeat. The growth degree information of the characters for the respective machines is stored in respective storing sections.
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Game connect, displayed in Tiger Electronics 1998 catalog, pp. 39, 41, 114, 1998.
Mizunuma Masanori
Sonoda Fumiaki
Tomy Company Ltd.
Trinh Minh
Young Lee
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