Amusement devices: games – Including means for processing electronic data – Skill level adjustment
Patent
1994-09-28
1997-02-18
Herndon, Heather R.
Amusement devices: games
Including means for processing electronic data
Skill level adjustment
395174, 395806, 463 9, 463 23, G06T 1300
Patent
active
056048556
ABSTRACT:
The storyline of a dynamically generated entertainment program, such as a video game, is generated using a matrix of reusable storyline fragments called substories. A set of characters that participate in the storyline is established and a set of reusable substories is defined. Each substory represents a "fragment of a story", usually involving an action by a subject, where the subject is one of the characters. Most substories can be reused multiple times with different ones of the characters being the subject and different ones of the characters being the direct object of the substory. Each substory has a set of possible reaction substories, which are a subset of the defined substories. A plan list stores plan data indicating ones of the substories to be performed at specified times. An initial "seed story" in the form of an initial set of substories is stored in the plan list. The substories stored in the plan list are executed at times corresponding to their respective specified times. For at least a subset of the executed substories, the end user of the system is either shown a video image representing the executed substory or is otherwise informed of the executed substory. In reaction to each executed substory, plans to perform additional ones of the substories are generated. The additional substories are ones of the set of possible reaction substories for each executed substory. Each plan to perform an additional substory is assigned a specified time and plan data representing the plan is stored in the plan list.
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Knuth, The Art of Computer Programming, 1973, pp. 371-373.
Herndon Heather R.
Hong Stephen
Williams Gary S.
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