Computer story generation system and method using network of re-

Amusement devices: games – Including means for processing electronic data – Skill level adjustment

Patent

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

395174, 395806, 463 9, 463 23, G06T 1300

Patent

active

056048556

ABSTRACT:
The storyline of a dynamically generated entertainment program, such as a video game, is generated using a matrix of reusable storyline fragments called substories. A set of characters that participate in the storyline is established and a set of reusable substories is defined. Each substory represents a "fragment of a story", usually involving an action by a subject, where the subject is one of the characters. Most substories can be reused multiple times with different ones of the characters being the subject and different ones of the characters being the direct object of the substory. Each substory has a set of possible reaction substories, which are a subset of the defined substories. A plan list stores plan data indicating ones of the substories to be performed at specified times. An initial "seed story" in the form of an initial set of substories is stored in the plan list. The substories stored in the plan list are executed at times corresponding to their respective specified times. For at least a subset of the executed substories, the end user of the system is either shown a video image representing the executed substory or is otherwise informed of the executed substory. In reaction to each executed substory, plans to perform additional ones of the substories are generated. The additional substories are ones of the set of possible reaction substories for each executed substory. Each plan to perform an additional substory is assigned a specified time and plan data representing the plan is stored in the plan list.

REFERENCES:
patent: 5358259 (1994-10-01), Best
patent: 5377997 (1995-01-01), Wilden et al.
patent: 5393073 (1995-02-01), Best
Meston, "Realms of Arkania", Compute, vol. 15, No. 12, Dec. 1993, p. 132.
Brenesal, "SSI challenges your intellect and your senses in a new game", PC Magazine, vol. 10, No. 16, Sep./1991, p. 498.
Dewey, "Saving the universe without your skateboard: new role playing fiction.", Small Computer in Libraries, vol. 8, No. 10, Nov. 1988, p. 31.
Knuth, The Art of Computer Programming, 1973, pp. 371-373.

LandOfFree

Say what you really think

Search LandOfFree.com for the USA inventors and patents. Rate them and share your experience with other people.

Rating

Computer story generation system and method using network of re- does not yet have a rating. At this time, there are no reviews or comments for this patent.

If you have personal experience with Computer story generation system and method using network of re-, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Computer story generation system and method using network of re- will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFUS-PAI-O-1608418

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.