Computer math game

Amusement devices: games – Card or tile games – cards or tiles therefor – With educational data

Patent

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Details

273236, 273272, 273146, 434118, A63F 300, G09B 1902

Patent

active

042589223

ABSTRACT:
A game for both entertainment and education intended to increase familiarity and facility with binary mathematics and typical logic functions of the type normally carried out by digital computers. Two or more players each select by random chance a succession of binary digits. Instructions for operations to be performed on the digit sequence are likewise selected at random by the players, such operations being of the types typically performed in the arithmetic logic unit of a digital computer. In one embodiment of the invention, each digit in the sequence is temporarily recorded by each player on game board apparatus and is changed in accordance with the operations performed as the game progresses. A wide variety of game rules may be devised for carrying out adversary type games and determining a winner.

REFERENCES:
patent: 438757 (1890-10-01), Bliss
patent: 1300315 (1919-04-01), Wilder
patent: 1319561 (1919-10-01), Brenner
patent: 3314168 (1967-04-01), Heckman
patent: 3523377 (1970-08-01), Gardner
patent: 3663021 (1972-05-01), Whippo
patent: 3844564 (1974-10-01), Barish
patent: 4114290 (1978-09-01), Cooper

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