Computer game controller with user-selectable actuation

Amusement devices: games – Games accessories – All video game accessories

Patent

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Details

273438, 272129, 272DIG4, A63F 900, A63B 2300

Patent

active

050765841

ABSTRACT:
A controller electrically interfaced to a video game computer or the like for the purpose of controlling a progression of the video game or the like is selectively actuated by discrete motions and forces the locations, magnitudes, and orientations of which are variably predetermined by the user. Pressure, or proximity, sensor units, normally four in number, are independently placeable upon any surface, and normally upon a floor, in any desired pattern and over any desired area. An optional multi-channel hand-held remote control transmitter is affixed with a variable weight. The signals produced by the arbitrarily located pressure or proximity sensors, and by the optional hand-held transmitter, are received by a video game control unit and used to produce electrical signals suitable to be received by a conventional video game computer or the like for the purpose of controlling the progression of the video game. The individual sensor units may be adjusted for the magnitude of forces that must be applied thereto for purposes of actuation. Because the spatial arrangements of the various sensors, and the selection of the forces to be applied thereto, are completely arbitrary, the user is in complete control of the nature and location and magnitude of those motions and forces that he or she must provide, at a preselected degree of difficulty, to the game controller in order to sequence the video game.

REFERENCES:
patent: 4278095 (1981-07-01), Lapeyre
patent: 4488017 (1984-12-01), Lee
patent: 4720789 (1988-01-01), Hector et al.
patent: 4817950 (1989-04-01), Goo
patent: 4925189 (1990-05-01), Braeunig

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