Computer game apparatus

Amusement devices: games – Including means for processing electronic data – In a game requiring an element of a participants physical...

Reexamination Certificate

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Details

C463S030000, C463S031000

Reexamination Certificate

active

06231440

ABSTRACT:

BACKGROUND OF THE INVENTION
1. Field of the Invention
The present invention relates to a computer game apparatus for executing a game in which characters displayed on a predetermined display are operated by a predetermined operating unit.
2. Description of the Related Art
Conventionally, a computer game apparatus is known in which a player views images displayed on a display while using a lever or such like to operate a character fighter (hereinbelow referred to as “challenger”) which competes, within the virtual space of the game, against an enemy character fighter (hereinbelow referred to as “enemy”) of the game. In this type of game, when the two fighting characters located within the virtual space of the game are at a distance from each other, a shoot-out takes place using weapons which the two characters have. Alternatively, when the two characters are at close proximity, they fight each other in physical combat.
Therefore, by operating the lever and a switch or the like of the game device, the player moves his challenger away from the enemy when performing a shoot-out or closer to the enemy when performing physical combat.
And, since the fighting methods of physical combat and shoot-out are totally dissimilar, the characters must perform movements appropriate for both fighting methods. For instance, since physical combat is carried out at extremely close proximity to the enemy, the challenger needs to be manoeuvred around the enemy at high speed, swiftly avoiding enemy attacks while rapidly attacking the enemy.
By contrast, during a shoot-out, the two characters are at a distance from each other. Consequently, there is no need to move the challenger at high speed as in the case of physical combat.
However, conventionally, modes of moving the challenger which can be operated by the player have been the same for shoot-out and physical combat, with no separate movement mode settings appropriate for either of the two fighting methods.
SUMMARY OF THE INVENTION
It is therefore an object of the present invention to provide a computer game apparatus capable of performing different movements in accordance with fighting methods of characters when characters fight in virtual space of a game.
Furthermore, it is another object of the present invention to provide a computer game apparatus for automatically switching movement modes, corresponding to a same operation by a player, in accordance with fighting methods.
In order to achieve the above objectives, a first configuration of the present invention is a computer game apparatus for executing a game in which a character moves through virtual space displayed on a predetermined display by a operation of a operating unit, comprising: a memory storing a game program having movement modes of the character in accordance with distance between the character and another character within the virtual space; and a controller executing the game program and controlling the movements of the character according to the movements modes.
Furthermore, a second configuration of the present invention is the computer game apparatus according to the first configuration, wherein the movements modes include a first movement mode of the character when the distance is within a predetermined distance.
Furthermore, a third configuration of the present invention is the computer game apparatus according to the first configuration, wherein the movement modes have different movement modes in accordance with the distance on a same operation of the operating unit.
Furthermore, a fourth configuration of the present invention is the computer game apparatus according to the third configuration, wherein the movements mode include a first movement mode of the character when the distance is within a predetermined distance, and a second movement mode of the character when the distance is greater than the predetermined distance on a same operation of the operating unit.
A fifth configuration of the present invention is a computer game apparatus comprising: a display displaying an image of first and second characters located in virtual space viewed from a predetermined viewpoint within the virtual space, and a controller controlling movement of the first character to move in arc around a position of the second character with a predetermined angle when a distance between the first and second character is within a predetermined distance.
Finally, the present invention also provides a medium in which the above game program is stored.


REFERENCES:
patent: 5229756 (1993-07-01), Kogusi et al.
patent: 5616079 (1997-04-01), Iwase et al.
patent: 5649861 (1997-07-01), Okano et al.

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