Amusement devices: games – Physical skill or ability – Simulated martial-art-type game
Patent
1993-09-07
1994-06-14
Grieb, William H.
Amusement devices: games
Physical skill or ability
Simulated martial-art-type game
273311, 273445, 273454, 273460, 472 66, A63B 7102, F41J 500
Patent
active
053203623
ABSTRACT:
An amusement system for use by one or more participants includes weapons which may be carried, aimed and triggered by the participants to fire objects, such as paint balls, or electromagnetic energy, such as laser light. The participants wear sensors which generate signals upon participant being "hit" by an emission. The system includes a structure having a series of elongated passageways. Each passageway is divided by a central wall into a pair of trackways which lead from common entrance area at one end to a gaming area at the opposite end. Viewing areas in which the activities of the participants in the gaming area may be observed are disposed adjacent to the gaming area. Sensors are disposed along the passageways and in the gaming areas to detect the positions and activities of the participants to provide the signals to a central computer. The computer controls active displays disposed along the passageway and in the gaming area which simulate weapons and special sound and visual effects such as explosions and the like and displays which provide information to the participants as to their scores. The computer generates scores based on signals from the sensors to evaluate the players.
REFERENCES:
patent: 4695058 (1987-09-01), Carter, III et al.
patent: 5127657 (1992-07-01), Ikezawa et al.
patent: 5219316 (1993-06-01), Huffman
Bear Thomas
Jordan Robert
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