Compression of three-dimensional graphics data including quantiz

Computer graphics processing and selective visual display system – Computer graphics processing – Three-dimension

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345202, 382243, 341 50, 341 51, 395888, 36471502, G06T 1500

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058671676

ABSTRACT:
In a compression system, three-dimensional geometry is first represented as a generalized triangle mesh, a data structure that allows each instance of a vertex in a linear stream to specify an average of two triangles. Individual positions, colors, and normals are quantized, preferably quantizing normals using a novel translation to non-rectilinear representation. A variable length compression is applied to individual positions, colors, and normals. The quantized values are then delta-compression encoded between neighbors, followed by a modified Huffman compression for positions and colors. A table-based approach is used for normals. Decompression reverses this process. The decompressed stream of triangle data may then be passed to a traditional rendering pipeline, where it is processed in full floating point accuracy.

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Deering, Michael, "Geometry Compression", Siggraph '95, Computer graphics Proceedings, Annual Conference Series, pp. 13-20.

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