Amusement devices: games – Including means for processing electronic data – In a game requiring an element of a participants physical...
Patent
1998-06-11
2000-12-19
Vo, Peter
Amusement devices: games
Including means for processing electronic data
In a game requiring an element of a participants physical...
463 23, 700 47, A63F 1300, G05B 1302
Patent
active
06162120&
ABSTRACT:
A control system registers effective combat actions of competitive characters in a RAM and learns the effective combat actions of the competitive characters. The control system also selects one of the combat actions stored in the RAM depending on the combat situation, and controls a CPU character to perform the selected combat action on a display screen. The CPU character learns and uses combat action information at the manual control level of the game player. Since the combating level of the CPU character is made substantially the same as the manual control level of the game player, the game player finds it enjoyable to play a combat game without getting bored.
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Honda Hiroki
Takahashi Kazuya
Konami Co. Ltd.
Paradiso John
Vo Peter
LandOfFree
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