Amusement devices: games – Problem eliciting response – Questions and answers
Patent
1992-12-03
1994-11-08
Millin, Vincent
Amusement devices: games
Problem eliciting response
Questions and answers
273148B, 273440, 482 8, 482 9, 482901, 482902, A63B 6916
Patent
active
053620690
ABSTRACT:
A person simultaneously plays a video game and operates an exercise device, such as an exercise bicycle. A first sensor generates an output level signal indicative of the output level (e.g., pedal speed) of the exercise device. A second sensor generates an aerobic activity level (e.g., heart rate) signal indicative of the aerobic activity level of the exerciser. The output level signal affects the play of the video game. If the aerobic activity level signal is too low, the exercise device is made more difficult to operate and the play of the video game is altered to encourage the exercise to increase the output level of the exercise device. The play of the video game is also affected by signals generated by joystick controls operated by the exerciser's hands.
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Heartbeat Corporation
Mendelsohn Steve
Millin Vincent
Murray William H.
Owens Kerry
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