Combat action figures

Amusement devices: toys – Figure toy or accessory therefor – Leaping or projected figure or accessory

Patent

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Details

446473, A63H 1310

Patent

active

045696667

ABSTRACT:
Action figures or super hero types of dolls wherein actual and realistic combat confrontations between hero and enemy can take place, the figures taking the shape of human beings, animals, robots or the like. A super hero doll or action figure carrying a simulated weapon such as a laser gun, the weapon having a retracted projectile therein with a spring force applied thereto, the projectile being held in place by a latching member on the gun. A trigger is positioned in the body of the action figure which, when moved by the finger of the player in a forward direction, rotates the latch which is pivotally mounted on the gun. This removes the latching action on the projectile and permits the spring member, which was in compressed condition, to expand and move the projectile outwardly. A flange is provided on the projectile to contact a lip at the end of the gun barrel and prevent the projectile from leaving the gun in the form of a free flying missile or the like. The opposing force or enemy is also a toy in the form of an action figure carrying a breast plate in front of the body which is normally spring biased away from the body. The breast plate is the end portion of a lever which is pivotally secured within the body torso at a central part of the lever, the end of the lever including a finger which latches into a notch on a rotating drum. The drum is secured to the legs of the figure and carries an expanded spring thereon which is secured at its other end within the action figure torso. When the breast plate is moved inwardly toward the body and against the biasing force of the spring on the lever, the finger is removed from the notch in the drum and permits the drum and legs secured thereto to rotate relative to the torso under the force of the spring attached to the drum and torso, thereby causing rotation at the waist to the point where the center of gravity is no longer over the feet of the action figure. At this point the action figure will fall over to simulate an injured or fatally wounded animal, human or robot or the like.

REFERENCES:
patent: 505344 (1893-09-01), Beaumont
patent: 2185091 (1939-12-01), Orlando et al.
patent: 2618885 (1952-11-01), Tigrett
patent: 2888768 (1959-06-01), Taylor

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