Amusement devices: games – Card or tile games – cards or tiles therefor – With functional back indicia
Patent
1997-11-14
2000-01-25
Layno, Benjamin H.
Amusement devices: games
Card or tile games, cards or tiles therefor
With functional back indicia
273308, 273297, A63F 100
Patent
active
060170344
ABSTRACT:
A collectable card game that represents the unwitten rules of politics, economic and popular culture is disclosed. The game is designed for play by three to six players. Larger groups are accommodated by additional decks of cards. To play the game, each player must adopt fictitious roles based on predetermined demographic characteristics. In the preferred embodiment, these roles are based on a generational affiliation and a place of residence. The accumulation of card points is dependent upon these generational and residential choices. The game has a card holder and a deck of playing cards. The card holder is designed to hold four different piles of cards: the Pick Up Pile, the Recycling Bin, the Litgation Fund, and the 501(c)(30 Pile. The deck of cards is composed of three different categories of cards: three-value cards, policy cards, and disaster cards. A three-value card represents a desired good or service the value of which is dependent upon the demographic category chosen by the player at the beginning of the game. A policy card is a card that may be played by a player against an opposing player to slow the opposing player's accumulation of three-value cards. A disaster card is a card than an unlucky player picks from the Pick Up Pile that generally forces a distribution of that player's three-value cards to the other players. A player who losses cards due to the play of policy cards or disaster cars may be able to rely on either the Litigation Fund or the 501(c)(3) Pile for replacement cards. Six cards are dealt to each player to begin the game. Each player is required to hold six cards in hand at all times. To accumulate points, each player collects three-value cards in his or her Accumulated Asset Pile located directly in front of him. The game continues until all of the cards have been picked up form the Pick Up Pile. The winner is the player with the most points relevant to his particular demographic category in his or her Accumulated Asset Pile when the last card has been taken from the Pick-Up Pile.
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Rules for "Mille Bornes" game by Parker Brothers Aug.-1997.
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