Clipping with addition of vertices to existing primitives

Computer graphics processing and selective visual display system – Computer graphics processing – Three-dimension

Reexamination Certificate

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Details

C345S422000, C345S581000, C345S620000, C345S622000, C345S623000, C345S624000

Reexamination Certificate

active

10917093

ABSTRACT:
Clipping techniques introduce additional vertices into existing primitives without requiring creation of new primitives. For an input triangle with one vertex on the invisible side of a clipping surface, a quadrangle can be defined. The vertices of the quadrangle are the two internal vertices of the input triangle and two clipped vertices. For determining attribute values for pixel shading, three vertices of the quadrangle are selected, and a parameter value for an attribute equation is computed using the three selected vertices. For determining pixel coverage for the quadrangle, the three edges that do not correspond to the edge created by clipping are used.

REFERENCES:
patent: 6052129 (2000-04-01), Fowler et al.
patent: 6590582 (2003-07-01), Eo
patent: 6919908 (2005-07-01), Munshi et al.
Olano et al., “Triangle scan conversion using 2D homogeneous coordinates”, Proceedings of the 1997 SIGGRAPH / Eurographics Workshop on Graphics Hardware (New York City, NY) ACM Press, 1997, pp. 89-96.
Segal et al., “The OpenGL Graphics System A Specification” (Version 1.2.1) Apr. 1, 1999 Silicon Graphics.

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