Amusement devices: games – Including means for processing electronic data – In a game requiring strategy or problem solving by a...
Reexamination Certificate
2005-06-28
2008-08-12
Hotaling, II, John M (Department: 3714)
Amusement devices: games
Including means for processing electronic data
In a game requiring strategy or problem solving by a...
C273S260000
Reexamination Certificate
active
07410418
ABSTRACT:
A chess-like game involves hidden information. The information provided to a player of the game includes positions and types of game pieces on a) squares that are occupied by game pieces belonging to the player and squares that are diagonally adjacent thereto, b) squares to which one or more of the game pieces belonging to the player can move according to their respective movement patterns and which are not occupied by an enemy game piece and squares that are diagonally adjacent thereto, and c) squares occupied by enemy game pieces that can be captured or put into check by one or more of the game pieces belonging to the player can move according to their respective movement patterns. The information excludes positions and types of game pieces on any other squares. The game may also involve non-alternating moves.
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Fog of War Chess by William Lee Sims—http://www.chessvariants.org/other.dir/fog—of—war—chess.html.
Kung Fu Chess by Shimzoo Games—http://www.chessvariants.com/large.dir/kungfuchess.html.
Kung Fu Chess by Shimzoo Games -http://www.shizmoo.com.
Wikipedia—Chess Variants—http://en.wikipedia.org/wiki/Chess—variant.
Dark Chess—http://en.wikipedia.org/wiki/Dark—Chess.
Jan Kuylenstierna et al., The Value of Information in War: Some Experimental Findings. Published in 2000. Found at http://www.dodccrp.org/events/2000/5th—ICCRTS/cd/papers/Track1/014.pdf.
Hotaling, II John M
Integral Intellectual Property Inc.
Paton Miriam
Pierce Damon
LandOfFree
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