Data processing: financial – business practice – management – or co – Automated electrical financial or business practice or... – Operations research or analysis
Reexamination Certificate
2009-07-01
2011-11-15
Jarrett, Scott L (Department: 3624)
Data processing: financial, business practice, management, or co
Automated electrical financial or business practice or...
Operations research or analysis
Reexamination Certificate
active
08060393
ABSTRACT:
Features of electronically embodied games are logically categorized, analyzed, and compared. Features are preferably organized according to a hierarchical classification scheme, according to a classification scheme that is not strictly tautological. All suitable feature sets are contemplated, including sets corresponding to characteristics of personifications of players and non-players, types and/or uses of game space, methods of rewarding a player, etc. In other aspects comparisons are made between an evaluation game and one or more sets of historically available games. Such sets can be grouped by genre and the number of games in such sets can range anywhere from a single game to hundreds of games, or more. Reporting and guidance can include providing a risk assessment score or other risk analysis, feature assessment (prevalence), market placement, business model analysis, dynamic trend analysis, clustered pattern recognition, and image analysis.
REFERENCES:
patent: 5124911 (1992-06-01), Sack
patent: 5592609 (1997-01-01), Suzuki et al.
patent: 6715130 (2004-03-01), Eiche et al.
patent: 6826541 (2004-11-01), Johnston et al.
patent: 6862574 (2005-03-01), Shrikant et al.
patent: 6910017 (2005-06-01), Woo et al.
patent: 6937913 (2005-08-01), Nishikawa et al.
patent: 7246110 (2007-07-01), Musgrove et al.
patent: 7260505 (2007-08-01), Felke et al.
patent: 7294056 (2007-11-01), Lowell et al.
patent: 7319972 (2008-01-01), von Gonten et al.
patent: 7346520 (2008-03-01), Etzioni et al.
patent: 7349838 (2008-03-01), Summers
patent: 7379898 (2008-05-01), Tenorio
patent: 7389294 (2008-06-01), Kotas et al.
patent: 7398233 (2008-07-01), Bayer et al.
patent: 7406436 (2008-07-01), Reisman
patent: 7580853 (2009-08-01), Short et al.
patent: 7890387 (2011-02-01), Bayer et al.
patent: 2002/0178044 (2002-11-01), Bicknell et al.
patent: 2003/0065978 (2003-04-01), Adams
patent: 2003/0106039 (2003-06-01), Rosnow et al.
patent: 2003/0216955 (2003-11-01), Miller et al.
patent: 2004/0005919 (2004-01-01), Walker et al.
patent: 2004/0068451 (2004-04-01), Lenk et al.
patent: 2004/0127277 (2004-07-01), Walker et al.
patent: 2004/0259631 (2004-12-01), Katz et al.
patent: 2006/0212337 (2006-09-01), Vayghan et al.
patent: 2006/0235783 (2006-10-01), Ryles et al.
patent: 2007/0179854 (2007-08-01), Ziv et al.
patent: 2008/0065471 (2008-03-01), Reynolds et al.
patent: 2008/0085768 (2008-04-01), Park
patent: 2007001889 (2007-01-01), None
IP, Barry et al., Quantifying game design Elsevier, Design Studies, vol. 25, 2004s.
Video game development—definition Wikipedia.org, Retrieved Jun. 20, 2011.
Game design—definition Wikipedia.org, Retrieved Jun. 20, 2011.
Chandlera, Clive et ial., Game Analysis—How to stop history repeating itself WSEAS International Conference on Multimedia, Internet & Video Technologies, Sep. 22-24, 2006.
Bjork, STaffan et al., Game Design Patterns Charles River Media, 2005.
HUnicke, Robin et al., MDA: A Formal Approach to Game Design and Game Research Northwestern University, 2004.
Lars Konzack, Computer Game Criticism: A Method for Computer Game Analysis.
Shang Hwa Hsu, Designing Action Games for Appealing to Buyers, Cyber Psychology & Behavior, vol. 8, No. 6, 2005.
Espen Aarseth, Playing Research: Methodological approaches to game analysis.
Dmitri Williams, Structure and Competition in the U.S. Home Video Game Industry, The International Journal on Media Management, vol. 4, No. 1 (41-54).
Pieere-Alexandre Garneau, Gamasutra, The Art & Business of Making Games, www.gamasutra.com/features/20070212/garneau—pfv.htm.
David Callele, Requirements Engineering and the Creative Process in the Video Game Industry, International Conference on Requirements Engineering, The Computer Society.
Barry IP, Quantifying Game Design, European Business Management School, University of Wales Swansea.
Dongseong Choi, Ph. D., Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents, Cyber Psychology & Behavior, vol. 7, No. 1, 2004.
Mia Consalvo et al., Game Analysis: Developing a Methodological Toolkit for the Qualitative Study of Games, http://gamestudies.org/0601/articles/consalvo—dutton.
Andrew Grantham et al., Getting the Measure of the Electronic Games Industry: Developers and the Management of Innovation, International Journal of Innovation Management, vol. 0. No. 2 (Jun. 2005) pp. 183-213.
The Business of Computer and Video Games Mar. 2004.
Scott Gallaher et al., Innovation and Competition in Standard-Based Industries: A Historical Analysis of the U.S. Home Video Game Market, Transaction on Engineering Management, vol. 49. No. 1, Feb. 2002.
Roger E. Pederson, Game Design Foundations, Wordware Game and Graphics Library.
http://proquest.safaribooksonline.com/1592006175 “Safari Books Online”.
Jeffrey E. Brand et al. Faculty of Humanities and Social Sciences, Humanities & Social Sciences Papers, Bond University, 2003.
Nikolaos F. Matsatsinis, et al. Markex: An intelligent decision support system for product development decisions European Journal of Operational Research 113 (1999) 336-354.
Jehoshua Eliashberg et al., Movimod: an implementable decision support system for prerelease market evaluation of motion pictures.
Jerry W. Thomas et al., New Product Sales Forecasting, Decision Analyst.
Roman Pasichnyk et al., Modeling Products Sales Velocity and Products Recommended Structure on the Basis of a Data Reduction Method, International Workshop on Intelligent Data Acquisition and Advanced Computing Systems . . . .
http://wikipedia.org/wiki/Regional—lockout Mar. 31, 2009.
Robert Blatterberg et al. Tracker: an early test market forecasting and diagnostic model for a new product planning, Journal of Marketing Research, vol. XV (May 1978), 192-202.
Fay David W.
Short Gregory T.
Zatkin Geoffrey C.
Electronic Entertainment Design and Research
Fish & Associates PC
Jarrett Scott L
LandOfFree
Characteristics of players systems and methods for analyzing... does not yet have a rating. At this time, there are no reviews or comments for this patent.
If you have personal experience with Characteristics of players systems and methods for analyzing..., we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Characteristics of players systems and methods for analyzing... will most certainly appreciate the feedback.
Profile ID: LFUS-PAI-O-4254506