Character display method in three-dimensional video game

Computer graphics processing and selective visual display system – Computer graphics processing – Three-dimension

Reexamination Certificate

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Details

C345S427000, C345S441000, C345S473000, C463S004000, C463S006000, C463S016000, C463S032000, C463S022000

Reexamination Certificate

active

10293360

ABSTRACT:
When a player instructs a movement of a player character from an input device, a control section obtains a position of the player character during a current frame period. The control section obtains a distance between the position of the player character during the current period and a position of a view point of a virtual camera during a previous frame period. If the obtained distance is less than a predetermined critical near distance, the control section moves the position of the view point away from the player character. If the obtained distance exceeds a critical far distance, the control section moves the position of the view point towards the player character. If the obtained distance is in the range between the critical near distance and the critical far distance, the control section does not move the position of the view point.

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English Language Abstract of JP 8-131565.
English language Abstract of JP 11-137842.
English language Abstract of JP 9-212686.
English Language Abstract for JP Appln. No. 11-007543.
English Language Abstract for JP Appln. No. 11-007547.

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