Amusement devices: games – Including means for processing electronic data – Credit/debit monitoring or manipulation
Reexamination Certificate
2006-01-24
2006-01-24
Hotaling, II, John M. (Department: 3713)
Amusement devices: games
Including means for processing electronic data
Credit/debit monitoring or manipulation
C463S016000, C463S009000, C463S018000, C463S020000, C463S029000
Reexamination Certificate
active
06988948
ABSTRACT:
A virtual matrix comprised of a plurality of grid elements is provided, on which a hidden pattern, comprised of a plurality of matrix entries, is randomly placed. A player views a gaming matrix having a plurality of visible positions, each visible position corresponding to one of the grid elements. The player chooses at least one of the plurality of visible positions on the gaming matrix, after which the game displays the corresponding grid element of the virtual matrix on the gaming matrix. Based on the correct number of guesses matching the pattern location, the player is awarded and a media presentation signals the player's success. If the player guesses incorrectly, a second media presentation signals the incorrect guess.
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Perrie Kenneth Allan
Vancura Olaf
Dorr, Carson & Birney, P.C.
Hotaling II John M.
Mikohn Gaming Corporation
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