Amusement devices: games – Including means for processing electronic data – In a game requiring strategy or problem solving by a...
Reexamination Certificate
2008-05-13
2008-05-13
Hotaling, II, John M. (Department: 3714)
Amusement devices: games
Including means for processing electronic data
In a game requiring strategy or problem solving by a...
C463S043000, C273S244000, C273S245000, C273S246000, C273S247000, C273S259000, C273S277000, C273S292000, C273S298000, C273S308000
Reexamination Certificate
active
10315375
ABSTRACT:
A card game program has a routine for displaying areas of a player and an opponent, each being comprised of a plurality of hexes, a routine for displaying selective disposition of card on the hex, a routine for removing for displaying remove of a card between the hexes, a routine for dealing with battle for seizing damage between the cards of a player and the opponent and displaying the result, and a routine for computing point for computing victory point from a form of location of a card. A player can fight against the opponent, seizing damage between the player and the opponent by removing the card between the respective areas. Therefore, an element like strategic simulation game of attacking the respective areas can be added in addition to the interest as a card game.
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Reizei Hirotaka
Uchida Kazunobu
Fish & Richardson P.C.
Hotaling II John M.
Konami Corporation
McCulloch, Jr. William H
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