Card game for casino play

Amusement devices: games – Card or tile games – cards or tiles therefor

Reexamination Certificate

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Details

C273S274000

Reexamination Certificate

active

06390474

ABSTRACT:

BACKGROUND OF THE INVENTION
1. Field of the Invention
This invention relates to games played for pleasure; in particular, this invention relates to table or slot machine games played in casinos and wagered upon; and most particularly, this invention relates to card games and virtual card games played in casinos at tables for the purpose of wagering.
2. State of the Art
Currently, casinos use a variety of games for wagering. Many of these games are varieties of slot machines, whether mechanical or electronic, and whether the wager is on the position of reels, or video depictions of reels, or other video games, such as poker, blackjack, keno, and other games not usually considered as table games. Despite the popularity of slot machines of various types, particularly the newer video games, poker, blackjack or twenty-one, keno, baccarat, craps and other traditional games played at a table (herein ‘a table’ will be any location that doesn't include a slot machine) are the foundation of casino play. Because of the critical nature of table games for a casino, there is a constant need for the casinos to develop new table games.
However, given the increasing popularity of slot games, particularly virtual card games where images of cards are displayed on a video monitor or the like, it is also important to provide new slot machine games.
Players are known to enjoy the novelty of new table games. This is because the old games have become too well known by the casino clientele, and because that same clientele perceives some of the traditional games as overly complicated. Moreover, since table games usually have larger stakes than slot machines, casinos have an interest in developing new games for the clientele.
Of the many games developed for the industry, perhaps the best known is Carribean Stud. It has proven to be a great commercial success. However, it has been out for many years now, and is suffering because of the usual being too well known syndrom.
Therefore, it would be advantageous to have a new table game. Such a game must be close enough in its rules to some existing game that the potential players will be attracted to the game, and it must provide a fair profit for the casino and for the players. Now such a game has been invented.
SUMMARY OF THE INVENTION
This invention provides a game to allow players to wager on a new table game for casinos. At least two card hands of five cars are dealt, either live with a first hand to a player and a second hand to a banker, or as a virtual game where two hands of “cards” are dealt and shown on a monitor screen or the like. In live play, the locations of the player's cards and the banker's cards are arbitrary positions on the table top. The player can see both hands and can select which hand he wants to bet on. The hands are evaluated and if the player bet on the best poker hand, whichever hand that might have been, he wins the game. The house makes a profit from the banker and the player if the player does not qualify with a hand that is at least king high.
A first aspect of this invention is a method for wagering comprising:
placing a wager on which of a first hand of a plurality of standard playing cards to be dealt, or a second hand of a plurality of standard playing cards to be dealt will be the better hand;
providing enough standard playing cards for the first hand with a first plurality of standard playing cards and the second hand with a second plurality of standard playing cards;
determining whether the first hand qualifies for further play with at least a one king;
determining whether the second hand qualifies for further play with at least a king;
stopping play and collecting the wager if the wager on a non-qualifying hand;
if the hand qualified, comparing the first hand and the second hand to determine which hand presents the better poker hand; and
paying any wager that may be owed.
A second aspect of this invention is a method for wagering comprising:
placing a wager on which of a first hand of five standard playing cards to be dealt to a player position, or a second hand of five standard playing cards to be dealt to a banker position will be the better poker hand;
providing ten standard playing cards, a first hand of five standard playing cards, and a second hand of five standard playing cards;
determining whether the first hand qualifies for further play if it includes at least one king;
determining whether the second hand qualifies for further play if it includes at least one king;
stopping play and collecting the wager if the wager on a non-qualifying hand;
if the hand is qualified, comparing the first hand and the second hand to determine which hand presents the better poker hand; and
paying any wager that may be owed.
Another aspect of this invention is a method for wagering comprising:
placing a wager on which of a first hand of five standard playing cards to be dealt to a player position, or a second hand of five standard playing cards to be dealt to a banker position will be the better poker hand;
accepting a side wager on the relative ranking of a hand of standard playing cards selected from the group consisting of the first hand of standard playing cards, the second hand of standard playing cards or both the first hand of standard playing cards and the second hand of standard playing cards;
providing ten standard playing cards, a first hand of five standard playing cards, and a second hand of five standard playing cards;
determining whether the first hand qualifies for further play if it includes at least one king;
determining whether the second hand qualifies for further play if it includes at least one king;
stopping play and collecting the wager if the wager on a non-qualifying hand;
if the hand is qualified, comparing the first hand and the second hand to determine which hand presents the better poker hand;
determining how good each hand wagered on in the side bet is; and, in any sequence,
paying off the side bet according to the following schedule:
two pairs;
3:1;
three of a kind;
6:1;
straight;
30:1;
flush;
50:1;
full house;
100:1;
four of a kind;
500:1;
straight flush;
2000:1; and
royal flush;
20,000:1.
and
paying any wager that may be owed.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
This invention provides casinos with a method for playing a new card game especially adapted for table play in a casino. The game is similar enough to poker that most people will have the basic idea of the basic rules of the game, and what a winning hand might be. Of course, prudent procedure inside the casino dictates that the order of winning hands should be posted at the site of play. There will be at least two players in this game, a player, who will always be a casino client, and a dealer, who will normally be a casino employee.
In one preferred embodiment, the dealer will always be a player, as in the usual twenty-one game. In this embodiment, a dealer ten standard playing cards, five to a location on the table for the “player's cards” and five to a location on the table for the “banker's cards”. Although the description herein mentions only casino client, there may be a plurality of players, usually from one to eight, the optimum number being about six. Each player will have placed a wager for the “player's cards” or for the “banker's cards”. It will be noted that however many players there are, there is only one hand of “player's cards” dealt, and all the players at the table will bet on that hand or the “banker's cards”.
In another preferred embodiment, the dealer will be a computer or similar electronic device, and the player will be a live person. In this embodiment, the player will play the game as a slot machine type game. The rules and odds recited herein will be unaffected by the player not being a human. The playing cards dealt by a computer, a processor or similar digital device will herein be referred to as “virtual cards” and will be visual representations of a standard deck of cards. That is, the virtual deck will have 52 possible cards to deal in suits of cl

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