Amusement devices: games – Including means for processing electronic data – In a game requiring strategy or problem solving by a...
Patent
1996-10-01
1999-09-07
Layno, Benjamin H.
Amusement devices: games
Including means for processing electronic data
In a game requiring strategy or problem solving by a...
273292, 463 25, A63F 100, A63F 924
Patent
active
059478217
ABSTRACT:
An apparatus and method for playing a card game which provides a player with an initial choice of selecting at least one card from a plurality of cards to be designated as a wild card. The player then receives a random first hand from a full deck of cards. The first hand of cards are compared with the designated wild card to determine all matching cards and designating all matching cards in the first hand as wild cards. The player may then be provided with the option of replacing cards in the first hand with cards remaining in the deck. All replacement cards which match the wild card will also become wild. The player is also provided with an option of buying a second wild card after a losing card hand. This provides the player with an opportunity to change a losing card hand into a winning card hand. After a winning card hand the player is provided with a double or nothing option which provides a further dynamic game exchange between player and game.
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Casino Data Systems
Kreten Bernhard
Layno Benjamin H.
LandOfFree
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