Capturing graphics primitives associated with any display...

Data processing: software development – installation – and managem – Software program development tool – Testing or debugging

Reexamination Certificate

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

C717S107000, C717S125000, C717S131000, C345S619000

Reexamination Certificate

active

06802055

ABSTRACT:

TECHNICAL FIELD
This invention relates generally to methods and systems for retrieving information descriptive of graphic elements that are displayed to a user interface and, more particularly, relates to methods and systems for retrieving graphics primitives and associated attributes of such graphics primitives of a display object rendered to a user interface.
BACKGROUND OF THE INVENTION
To successfully compete in the global market, a company's advertising literature and products must be easily understood by everyone, regardless of language or cultural differences. This requirement is perhaps most apparent within the vast software technology market, where software tools such as Microsoft Word, are commonplace on a global scale and must be comprehensible to users of any culture. The need for the accurate representation of language within software products marketed and sold worldwide is the essence of the localization industry. Localization of a product is the accurate translation and adaptation of any software or executable/viewable code into the language of the locality into which the product is being marketed and sold.
In order to work effectively across geographic and cultural borders, a localized software product must have the highest quality translation from a source language to a native or local language while retaining the functionality of the original product. The layout of text within a graphical user interface (GUI) is one of the biggest obstacles to overcome when localizing a product because the localized version of code must have the same general appearance and meaning as the original. This requires that the localization tool used to perform the translation be able to completely access and receive as input all of the graphics primitives that are rendered to the user interface screen during the execution of the software application. A graphics primitive is a drawing element, such as a text character, line, arc, polygon, etc., that is drawn to a user interface according to the specific function calls and mechanisms of the operating system. Each graphics primitive has its own set of attributes that define its appearance and/or style within the user interface. These attributes include visual and stylistic characteristics such as the text style or font, line length and style, arc length, etc. In GUI based software applications, multiple graphics primitives are combined to create the various display objects (e.g. buttons, menus, dialogue boxes, etc.) that are displayed to the user when they are using the application.
Because a typical application can include many different display objects, the graphics primitives that comprise the objects provide the primary information and data to be localized. For instance, a display object such as a dialog box can include a data entry field, user buttons containing text characters or strings, and/or other graphics primitives. To properly translate the text strings, the localization tool must be able to access all of the text primitives for the dialog box. Likewise, the specific attributes of the button, such as the length and shape of the button, must be known in order to account for changes in the length of a string due to translation. Once the graphics primitives that comprise the various display objects are determined, they can be localized accordingly, and the user interface of the application as a whole can be modified to suit the intended locality.
The graphics primitives that comprise the various display objects within an application can be accessed by conventional means. In Windows based applications for example, the graphics primitives are indicated by a resource file (*.res) that is stored within the application's executable (*.exe). Resource files are simply plain text scripts that indicate the various resources required for the application to run successfully, and can be viewed with a standard resource editor/viewer tool. The resource files are converted into a binary representation at compile time, and then merged into the executable image of the application during runtime. Resource types include text string tables, which contain the various text strings that are displayed by the application during runtime. Other resource types often required by an application include menus, dialog boxes, cursors, icons, toolbars, bitmaps and other display objects composed of one or more graphics primitives. The resource files provide access to all of the display objects, and consequently the graphics primitives associated with the application.
Despite the extensive information provided from the resource files, however, many localization errors still occur because one or more text strings are missed during the localization process. This is because standard methods of capturing graphics primitives and associated attributes of such graphics primitives are limited to only those display objects that are standard objects of the operating system (OS). Yet, there are many GUI based software applications that contain “custom-class” or “owner-draw” controls. These types of controls represent customized display objects that perform special functions or that have attributes that differ from the standard set of objects provided by the OS. So, while these customized objects are indicated as resources of the application within the resource file, the specific graphics primitives and associated attributes of the primitives that comprise the objects cannot be obtained directly from the resource file for localization. Rather, the primitives of customized display objects cannot be revealed until the object is invoked by the application during runtime.
Access to the graphics primitives that comprise the various display objects within the application, however, is still not enough to ensure a literal translation of a software product. The localization tool must also be able to know where and how the various text strings indicated in the resource file are used within the application. As described, the resource file indicates all of the graphics primitives relative to the executable application, and includes a text string table that contains the various literal strings and text characters displayed by the application during runtime. While the strings within the table can be easily accessed and localized accordingly, the table does not explicitly indicate the display object that a particular string corresponds to. The actual usage, or context of the string cannot be determined until it is displayed by the application during runtime. Context refers specifically to any information that allows the localization tool to account for the differences in meaning that occur when the same string or phrase is displayed in different ways within the application. For example, the term ‘O.K.’ may have a different meaning as it appears in a dialogue box than in a pull-down menu.
In addition to having accurately translated strings that are used in the correct context, the localized product must also maintain the same font properties as the original application. For instance, a button within the original application having text that reads “EXIT” should read as “SALIDA” when localized for Spanish speaking users. The literal meaning of the text as well as the font properties, which in this case are Times New Roman, bold and italicize to name a few, should be maintained from one version to the next. However, if the localized button reads as “SALIDA”, the intentional emphasis placed on the original text is lost. This can cause problems in applications where varying font sizes, typeface, and styles are required to effectively convey information to a user of the application. Unfortunately, there is no convenient way for the font properties of text strings to be captured during the localization process, such as from the resource file. This is because the font properties (which are attributes of a text primitive) are generally stored within a temporary data structure allocated for the string known as a device context. The information maintained within this data structure, includ

LandOfFree

Say what you really think

Search LandOfFree.com for the USA inventors and patents. Rate them and share your experience with other people.

Rating

Capturing graphics primitives associated with any display... does not yet have a rating. At this time, there are no reviews or comments for this patent.

If you have personal experience with Capturing graphics primitives associated with any display..., we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Capturing graphics primitives associated with any display... will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFUS-PAI-O-3272707

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.