Camera control for third-person console video game

Amusement devices: games – Including means for processing electronic data – Perceptible output or display

Reexamination Certificate

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Reexamination Certificate

active

07470195

ABSTRACT:
In a third-person shooter video game, the viewing perspective is smoothly transitioned between an “explorer” viewpoint and a “ready” viewpoint as game conditions change. In the “explore” viewpoint, scenes are depicted from a camera positioned behind and removed from a character. The explorer viewpoint offers a wide angle of view of the surrounding combat area, enabling the game player to scout the terrain. In the “ready” viewpoint, scenes are depicted from the camera as it is repositioned close to the character. The ready viewpoint provides a narrower angle of view to facilitate better aiming when the character is engaged in armed combat. The transition between the explorerr and ready viewpoints tracks a non-linear path.

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