Amusement devices: games – Including means for processing electronic data – Perceptible output or display
Reexamination Certificate
2003-01-28
2008-12-30
Pezzuto, Robert E. (Department: 3714)
Amusement devices: games
Including means for processing electronic data
Perceptible output or display
Reexamination Certificate
active
07470195
ABSTRACT:
In a third-person shooter video game, the viewing perspective is smoothly transitioned between an “explorer” viewpoint and a “ready” viewpoint as game conditions change. In the “explore” viewpoint, scenes are depicted from a camera positioned behind and removed from a character. The explorer viewpoint offers a wide angle of view of the surrounding combat area, enabling the game player to scout the terrain. In the “ready” viewpoint, scenes are depicted from the camera as it is repositioned close to the character. The ready viewpoint provides a narrower angle of view to facilitate better aiming when the character is engaged in armed combat. The transition between the explorerr and ready viewpoints tracks a non-linear path.
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Baldwin, III William A.
Fields Tim V.
Roberts Erin D.
York James R. J.
Deodhar Omkar
Lee & Hayes PLLC
Microsoft Corporation
Pezzuto Robert E.
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