Amusement devices: games – Including means for processing electronic data – In a game requiring an element of a participants physical...
Reexamination Certificate
2008-05-13
2008-05-13
Sager, M. A (Department: 3714)
Amusement devices: games
Including means for processing electronic data
In a game requiring an element of a participants physical...
Reexamination Certificate
active
07371164
ABSTRACT:
A boxing game system (10) includes a game machine (12) and a globe-type inputting apparatus (34). A game player holds a main body (40) of the inputting apparatus, and swings the inputting apparatus in such a manner as to actually play boxing. A piezoelectric buzzer is provided within the main body, and the piezoelectric buzzer detects an acceleration at a time of swinging the inputting apparatus. Acceleration information is transmitted by an infrared light, and the infrared light is received and demodulated by an infrared light light-receiving demodulating portion (32). Upon receipt of the demodulated acceleration information, a game processor calculates an intensity of a punch at a time of swinging the inputting apparatus. A damage value is determined by the intensity of the punch, and according to the damage value, a stamina value of a boxer displayed on a monitor (20) is calculated. When the stamina value runs out, the boxer is knocked down.
REFERENCES:
patent: 4491324 (1985-01-01), Yoshida
patent: 60-168475 (1985-08-01), None
patent: 8-10446 (1996-01-01), None
patent: 9-285581 (1997-11-01), None
patent: 2002-007057 (2002-01-01), None
patent: 2002-153673 (2002-05-01), None
patent: 2002-200339 (2002-07-01), None
Machine translation of JP2002-200339 obtained from JPO website.
Machine translation of JP2002-007057 obtained form JPO website.
Arent Fox LLP.
Sager M. A
SSD Company Limited
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