Games using tangible projectile – Projectile – per se; part thereof or accessory therefor – Boomerang
Patent
1995-11-29
1997-04-01
Pierce, William M.
Games using tangible projectile
Projectile, per se; part thereof or accessory therefor
Boomerang
446 36, A63B 6508
Patent
active
056158920
ABSTRACT:
A boomerang with three convolute curved blades connected to a central hub, said blades being uniformly shaped and equally spaced about a central axis and has unique airfoil characteristics around the entire peripheral edge, the unique airfoil characteristic is an integral part of this invention; when the boomerang is thrust outwardly in a vertical position, it will create and maintain a forward flight pattern from the point of launching; it subsequently begins an upward flight until it momentarily stalls in the air, then makes a 180 degree turn to the left, reverses its forward flight and simultaneously rotates 90 degrees from vertical, taking on a horizontal, hovering type of flight pattern, and slowly returns to the point of launching; said forward and return flight pattern is desirable for safety as well as the appeal it has for competing in sporting events and tournaments as well as leisure play activities.
REFERENCES:
patent: 2382347 (1945-08-01), Streater
patent: 3860203 (1975-01-01), Hyde
patent: 4337950 (1982-07-01), Gidge
patent: 5254077 (1993-10-01), Nottingham et al.
patent: 5490678 (1996-02-01), Darnell
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