Amusement devices: games – Board games – pieces – or boards therefor – Piece moves over board having pattern
Patent
1998-10-05
2000-09-12
Layno, Benjamin H.
Amusement devices: games
Board games, pieces, or boards therefor
Piece moves over board having pattern
273251, 2731381, 273287, A63F 300, A63F 730
Patent
active
061166014
ABSTRACT:
A board game apparatus is disclosed for playing a competitive, fun, and educational game enabling the development of judgmental and reasoning skills and offers or involves chance, personal notions, perception, skill, and strategy with a board designed containing a path of blank and/or marked spaces and/or blocks maintaining a progression and continuity about the board and from a "Start/Finish" block the concept is that players through usage of a dice, a spinner format uniquely utilized in offering modification of the game pieces' movement and/or other items or features, moving their pieces within the rules, a winner may be determined by reaching the "Finish/Start" block. The original concepts include: a board designed in sections to enable enlargement; an action utensil card requiring choices and strategy; a utility card enabling game prolongation; "Hole-A-Bowl", an original designed form of chance and skill; "Weather Quackers", a featured manner of using disks for chance; plus sets of directive action cards; providing possible interference with the moving player or interfacing or interaction with other players. Chance or guessing is afforded through the singular or combined use of: devices, features, cards, or board blocks/spaces and the use of the sphere and spinner-indicator affords some manual skill. The uniqueness of the invention, however, is it's draw on perception and strategy through the combining or use of the board, equipment, features and/or action cards that may cause the interfacing or interactions with the other players. This concept of features and their manner of utilization provides a challenging game of higher concentration and strategy; while producing fun and some educational relevancy to daily life obstacles, stresses, or joys.
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