Blackjack-type card game

Amusement devices: games – Board games – pieces – or boards therefor – Betting or wagering board

Reexamination Certificate

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Details

C463S012000, C273S292000

Reexamination Certificate

active

06322075

ABSTRACT:

BACKGROUND OF THE INVENTION
Casinos and gaming rooms are popular throughout the world. All kinds of games of chance provide hours of enjoyment to many people, and when wagering is added, the excitement is magnified, as for example with a fast-played game like Blackjack.
In playing Blackjack, a player or players, up to seven, plays against a dealer trying to better the dealer's hand by having a total count of 21 without going bust. Each player and the dealer are dealt two cards; in turn each player may draw additional cards in order to better his total count at the risk of going over 21, or busting. There are other complexities of Blackjack, such as “doubling down” on one's bet or “splitting” a hand which regular players know and understand. In the present method of play the dealer must draw a card if he has less than a 17 count, and must stand pat if he has over 17; the player or players, however, do not draw cards and therefore cannot go bust. Second, in the present method of play players may not double down on a bet nor may they split a hand. Finally, in the present method of play players can bet on up to three hands where one or both cards are face-down. Because of the uniqueness of the game, a player can win on up to three blackjack hands, each paying 3:2 on their wagers.
SUMMARY OF THE INVENTION
It is assumed that the rules of traditional Blackjack are known. Only the value of the cards is counted; the card suits are irrelevant. Cards
2
through
10
have their face value. The Jacks, Queens and Kings all have a value of 10. Aces may have a value of 1 or 11 at the option of the card holder. The jargon of the game includes the following terms: “blackjack” (a two-card hand comprising an Ace and a ten-value card; this is the best possible hand and beats a 21-value hand), “push” (the player's hand total is equal in value to the dealer's hand total in which case the player neither wins nor loses), “draw” (sometimes called “hit”; to add another card to a hand in an attempt to gain a better hand total), “stand” (to add no more cards to a hand), and “bust” (to draw a card that causes the hand total to exceed 21, thus making the hand a loser).
The method of play begins with dealing two cards to each player, one card to the dealer, two more cards to each player, and one more card to the dealer. A player's hand has two cards face-up and two cards face-down. The dealer's hand consists of one card face-up and one card face-down.
A player's hand is arranged in a four-card array, which presents the player with six different two-card hands: one with the face-up cards, one with the face-down cards, and four with one face-up card and one face-down card.
A player can only play the cards he is dealt, in other words there are no additional hits (additional cards) for a player. Only the dealer can draw additional cards. Since a player has six different combinations, he must decide which are the best hands on which to bet, for up to three wagers. The initial wager is assigned to one of the hands, and additional wagers cannot exceed the initial wager.
The dealer turns up his down card and determines if additional cards are needed to get to or close to 21. Once the dealer's hand is determined, the down cards of each player are turned up. If the dealer's total is less, he pays winning hands at the rate of 1:1. If a player's hand is less than the dealer's, he loses that hand. In the event that a wagered hand is blackjack, the player is paid at the rate of 3:2.


REFERENCES:
patent: 4659087 (1987-04-01), Shen
patent: 5411268 (1995-05-01), Nelson
patent: 5577731 (1996-11-01), Jones
patent: 5720484 (1998-02-01), Hsu
patent: 5788241 (1998-08-01), Ung
Scarne's Banking card game chapter 16 (pp. 276-290), 1973.*
Scarne's Draw poker chapter 2 (pp. 6-32), 1973.

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