Amusement devices: games – Physical skill or ability – Balance
Reexamination Certificate
2007-12-04
2007-12-04
Chiu, Raleigh W. (Department: 3711)
Amusement devices: games
Physical skill or ability
Balance
C273S460000
Reexamination Certificate
active
11549929
ABSTRACT:
An amusement device in the form of a balancing tube game is described. In typical use, the balancing tube is balanced in a vertical orientation on a user's palm, finger, head, elbow, foot or wherever they wish to balance it. The balancing tube game comprises an elongated cylindrical tube with built-in tilt-sensing electronics and audible, visual and tactile feedback. The tilt-sensing electronics are adapted to sense whenever the tube tilts off-vertical by more than a predetermined critical angle. The built-in electronics comprise a microprocessor, tilt sensor, lights, a noise-generating element, such as a speaker, and a vibrator. Optionally, a motion sensor can be added so that game can confirm that it is being manipulated (rather than simply fixed in a vertical orientation). While playing the game, the user progresses through a predetermined series of game levels, each level being characterized by a specific set of lights, sounds and/or vibrations emanating from the game. Once the game is started, a first sequence of lights, sounds and/or vibrations begins to indicate that the game is in the first level. If the balancing tube remains balanced, the game progresses to a second level, indicated by a new set of lights sounds and/or vibrations. As long as the tube remains balanced, the game continues advancing through various game levels until a final level is reached. Throughout the levels, various lights illuminate on the balancing tube, sounds are emitted, and the vibrator may activate or deactivate.
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patent: 3960376 (1976-06-01), Berlin
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patent: 4892307 (1990-01-01), Lehberger
patent: D485869 (2004-01-01), Miletich
patent: 2007/0090603 (2007-04-01), Miletich
Chiu Raleigh W.
Cohn Howard M.
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