Avoiding unnecessary uncovered texture fetches

Computer graphics processing and selective visual display system – Computer graphics processing – Attributes

Reexamination Certificate

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Details

C345S629000, C345S552000, C717S124000

Reexamination Certificate

active

07466318

ABSTRACT:
Systems and methods for avoiding unnecessary uncovered texture fetches may improve texture mapping performance. A shader program compiler performs data-flow analysis to determine if texture fetches may be required for pixels that are not covered by a graphics primitive fragment. A graphics driver then determines which texture maps do not require texels for uncovered neighbor pixels, dependent on texture filter mode information, thereby avoiding unnecessary uncovered texture fetches.

REFERENCES:
patent: 6333746 (2001-12-01), Vaswani et al.
patent: 6427234 (2002-07-01), Chambers et al.
patent: 6501482 (2002-12-01), Rosman et al.
patent: 6724394 (2004-04-01), Zatz et al.
patent: 2003/0095134 (2003-05-01), Tuomi et al.
patent: 1489560 (2004-12-01), None

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