Autostereoscopic optical apparatus

Optics: image projectors – Stereoscopic

Reexamination Certificate

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C353S098000, C349S015000

Reexamination Certificate

active

06834961

ABSTRACT:

FIELD OF THE INVENTION
This invention generally relates to display apparatus and more particularly relates to an autostereoscopic display apparatus providing a wide field of view, large viewing pupils, and high brightness.
BACKGROUND OF THE INVENTION
The potential value of autostereoscopic display systems is well appreciated for a broad range of data visualization uses and for a wide range of applications that include entertainment, engineering, medical, government, security, and simulation fields. Autostereoscopic display systems include “immersion” systems, intended to provide a realistic viewing experience for an observer by visually surrounding the observer with a three-dimensional (3-D) image having a very wide field of view. As differentiated from the larger group of stereoscopic displays that include it, the autostereoscopic display is characterized by the absence of any requirement for a wearable item of any type, such as goggles, headgear, or special polarized or filter glasses, for example. That is, an autostereoscopic display attempts to provide “natural” viewing conditions for an observer.
An article entitled “3-D displays: A review of current technologies” by Siegmund Pastoor and Mathias Wopking in
Displays
17 (1997) surveys various approaches that have been applied for obtaining autostereoscopic display images for one or more viewers. Among the many techniques described in the Pastoor et al. article are electro-holography, volumetric display, direction-multiplexed, diffraction-based, refraction-based, and reflection-based methods for autostereoscopic presentation. While each of these approaches may have merit in one or more specific applications, these approaches have a number of characteristic shortcomings that constrain usability and overall performance. As a group, these conventional approaches have been adapted for autostereoscopic displays, but allow only a narrow field of view and provide limited brightness and poor contrast. Imaging systems employing time-based or spatial multiplexing require complex image processing algorithms in order to provide left- and right-eye images in the proper sequence or with the necessary spatial separation. Time-based multiplexing introduces the inherent problem of image flicker. Spatial multiplexing generally produces an image having reduced resolution. Combining these multiplexing techniques, as is disclosed in European Patent Application EP 0 764 869 A2 to Ezra et al., may provide an increased number of views, but does not compensate for these inherent drawbacks. A number of multiplexing technologies also require tracking of view eye position and compensation for changes in head position. As a further disadvantage, each of the imaging technologies described in the Pastoor et al. article present the viewer with a real image, rather than with a virtual image.
In an article entitled “An Autostereoscopic Display Providing Comfortable Viewing Conditions and a High Degree of Telepresence” by Klaus Hopf in
IEEE Transactions on Circuits and Systems for Video Technology
, Vol. 10, No. 3, April, 2000, a teleconferencing system employing a spherical mirror is disclosed, recommended particularly for its value in reducing chromatic aberration. However, the optical system disclosed in this article is subject to field curvature constraints, limiting its field of view. Notably, the system described in the Hopf article provides a virtual image; however, due to substantial field curvature, the total field of view of such a system is limited to less than about 15 degrees. While such a narrow field of view may be acceptable for videoconferencing applications, this level of performance would not be useful for a desktop display system.
Virtual imaging provides an advantageous alternative to real image projection, as is used in the apparatus described in the Pastoor article and in EP 0 764 869 A2. In contrast to conventional projection methods for forming a real image, a virtual image is not formed on a display surface. That is, if a display surface were positioned at the perceived location of a virtual image, no image would be formed on that surface. Virtual image display has a number of inherent advantages, as is outlined in U.S. Pat. No. 5,625,372 (Hildebrand et al.) As one significant advantage for stereoscopic viewing, the size of a virtual image is not limited by the size or location of a display surface. Additionally, the source object for a virtual image may be small; a magnifying glass, as a simple example, provides a virtual image of its object. Thus, it can be seen that, in comparison with prior art systems that project a real image, a more realistic viewing experience can be provided by forming a virtual image that is disposed to appear some distance away. Providing a virtual image also obviates any need to compensate for screen artifacts, as may be necessary when projecting a real image.
It is generally recognized that, in order to minimize vergence/accommodation effects, a 3-D viewing system should display its pair of stereoscopic images, whether real or virtual, at a relatively large distance from the observer. For real images, this means that a large display screen must be employed, preferably placed a good distance from the observer. For virtual images, however, a relatively small curved mirror can be used as is disclosed in U.S. Pat. No. 5,908,300 (Walker et al.). The curved mirror acts as a collimator, forming a virtual image at a relatively large distance from the observer.
From an optical perspective, it can be seen that there would be advantages to autostereoscopic design using pupil imaging. A system designed for pupil imaging must meet a fairly demanding set of requirements, including the following:
(a) form separate images at left and right pupils correspondingly;
(b) provide the most natural viewing conditions, eliminating any need for goggles or special headgear;
(c) present the largest possible pupils to the observer, while limiting crosstalk between left and right views;
(d) allow reasonable freedom of movement;
(e) provide an ultra-wide field of view; and
(f) provide sufficient resolution for realistic imaging, with high brightness and contrast.
It is recognized in the optical arts that each of these requirements, by itself, can be difficult to achieve. An ideal autostereoscopic imaging system must meet the challenge of each of these requirements to provide a more fully satisfactory and realistic viewing experience. Moreover, additional physical constraints presented by the need for a system to have small footprint, and dimensional constraints for interocular separation must be considered, so that separate images directed to each eye can be advantageously spaced and correctly separated for viewing. It is instructive to note that interocular distance constraints limit the ability to achieve larger pupil diameter at a given ultrawide field by simply scaling the projection lens.
Clearly, the value and realistic quality of the viewing experience provided by an autostereoscopic display system using pupil imaging is enhanced by presenting the stereo 3-D image with a wide field of view and large exit pupil. For fully satisfactory 3-D viewing, such a system should provide separate, high-resolution images to right and left eyes. To create a realistic illusion of depth and width of field, the observer should be presented with a virtual image that requires the viewer to focus at some distance.
It is well known that conflict between depth cues associated with vergence and accommodation can adversely impact the viewing experience. Vergence refers to the degree at which the observer's eyes must be crossed in order to fuse the separate images of an object within the field of view. Vergence decreases, then vanishes as viewed objects become more distant. Accommodation refers to the requirement that the eye lens of the observer change shape to maintain retinal focus for the object of interest. It is known that there can be a temporary degradation of a viewer's depth perception when the viewer is exposed for a period of

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