Computer graphics processing and selective visual display system – Computer graphics processing – Attributes
Reexamination Certificate
2005-03-08
2008-08-19
Chauhan, Ulka (Department: 2628)
Computer graphics processing and selective visual display system
Computer graphics processing
Attributes
Reexamination Certificate
active
07414629
ABSTRACT:
Data defining one or more graphic objects, such as buildings and vegetation, are automatically generated in a repeatable manner within each of a plurality of visual tiles of a simulated space. A seed is determined for a tile as a function of a location of the tile in the space. The seed is used to pseudo-randomly determine visually apparent characteristics of the graphic objects, such as position, height, and texture. A tile is preferably characterized by one or a combination of texture classes, such as vegetated and urban. Any tile can be associated with an annotation that specifies other characteristics of an object, such as its footprint, or of a sub-area within which objects will be depicted in the tile and rendered with the randomly determined characteristics. For multi-class tiles, the annotations are used to mask automatically generated graphic objects from undesired portions of the tile.
REFERENCES:
patent: 4821212 (1989-04-01), Heartz
patent: 4970682 (1990-11-01), Beckwith et al.
patent: 5604849 (1997-02-01), Artwick et al.
patent: 5651676 (1997-07-01), Artwick
patent: 5790123 (1998-08-01), Wald et al.
patent: 5949425 (1999-09-01), Willis
patent: 5974423 (1999-10-01), Margolin
patent: 6229546 (2001-05-01), Lancaster et al.
patent: 6456288 (2002-09-01), Brockway et al.
patent: 6747649 (2004-06-01), Sanz-Pastor et al.
patent: 6961055 (2005-11-01), Doak et al.
patent: 6985903 (2006-01-01), Biacs
patent: 7050050 (2006-05-01), Tackett
Microsoft Flight Simulator 2000. Oct. 21, 1999. http://www.answers.com/topic/microsoft-flight-simulator-2000?cat=entertainment.
Tips for a more realistic Flight Simulator 2000 experience. 2003. http://www.microsoft.com/italy/games/flightsimulator/fs2000—articles—scenicFS.asp.
Softlang Software and Allen Kriesman, Inc. 2000. “Terramodels for Fly II.” 3 pp. Available http://avsim.com/terramodels/.
Chenney, Stephen. Terrain Generation. 2001 http://www.cs.wisc.edu/˜schenney/courses/cs638-f2001/lectures/cs638-14.ppt.
Dutton, Geoffrey. 1991. Zenithial Orthotriangular Projection.: In Technical Papers 1991 ACSM-ASPRS Annual Convention, 6 (Auto Carto 10) pp. 77-95. Baltimore, MD.
Hammes, Johan. 2001. “Modeling of Ecosystems as a Data Source for Real-time Terrain Rendering.” Digital Earth Moving, 2001. First International Symposium. 13 pgs. Available https://www.cimsi.cim.ch/dem2001/.
Nineteenseventyfive. “Natural World Terrain Manager.” N.d., 8 pgs. Available http://www.mzone.mweb.co.za/residents/jhammes/products.htm, Feb. 27, 2002.
3D Nature, LLC. “What is Visual Nature Studio?” n.d., 3 pgs. Available http://www.3dnature.com/vnsinfo.html. Retrieved from the Internet Jan. 15, 2008.
Microsoft Corporation; Developed by Zipper Interactive, Inc. 2000.00Prior Art—Screen Print from Crimson Sckies Game. 1 pg. Available http://microsoft.com/games/crimsonskies/. Retrieved from the Internet Jan. 15, 2008.
Ubi Soft Entertainment ; Developed by 1C: Maddox Games (of Russia). 2001. Prior Art—IL-2 Sturmovik Game. 11 pgs. Available http://gamespot.com/gamespot/filters/products/screens/0,11105,354449-167,00.html.
Eidos Interactive. Ltd; Developed by Innerloop Studies (A Vision Park Company). 1997. Prior Art—Joint Strike Fighter Game. 1 pg. Available https://www.innerloop.no/projects/jsf/jsf—shots17.jpg.
Natural Graphics. “Natural Scene Designer 2.0” 1999. 2 pgs. Available http://www.macaddict.com/issures/9910/rev.nsdesinger2.html.
Flight One Software, Inc. “FS Traffic=A Busy As It Gets.” 2001. 2 pp. Available http:/flight1.com/products.asp?product=JFL-FST-001. Retrieved from the Internet Jan. 15, 2008.
TerraGear. Using VMap0 for Flight Gear Scenery, n.d. 2 pgs. Available http://www.terragear.org/docs/vmap0/. Retrieved from the Internet Jan. 15, 2008.
Dent Jason M.
Santodomingo Victor
Waskey Jason L.
Chauhan Ulka
Microsoft Corporation
Pappas Peter-Anthony
Workman Nydegger
LandOfFree
Automatic scenery object generation does not yet have a rating. At this time, there are no reviews or comments for this patent.
If you have personal experience with Automatic scenery object generation, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Automatic scenery object generation will most certainly appreciate the feedback.
Profile ID: LFUS-PAI-O-4013721