Area-based resource collection in a real-time strategy game

Amusement devices: games – Including means for processing electronic data – In a game requiring strategy or problem solving by a...

Reexamination Certificate

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

Reexamination Certificate

active

07044854

ABSTRACT:
Area-based resource collection comprises a system and method in which players in a real-time strategy game first define an area of influence, which, after the effects of other areas of influence have been considered, is used in calculating their resource collection potential. Embodiments of area-based resource collection include, for example, enabling a first player to define a first area within a map, the map being utilized in a playing of a real-time strategy game, the map comprising a field from which resources may be acquired, the first area overlapping at least a portion of the field, the overlapped portion of the field defining a potential resource collection area; enabling a second player to define a second area within the map, the second area overlapping at least a portion of the potential resource collection area; impacting an acquisition, by the first player, of resources from the portion of the potential resource collection area being overlapped by the second area; enabling the first player to acquire resources from a portion of the potential resource collection area not being overlapped by the second area; and enabling the player to utilize the acquired resources in the playing of the game.

REFERENCES:
patent: 3638946 (1972-02-01), Bain
patent: 3831944 (1974-08-01), Upton
patent: 3998463 (1976-12-01), Zumchak
patent: 4055346 (1977-10-01), Garcia-Kuenzli
patent: 4093236 (1978-06-01), Hoffa
patent: 4270755 (1981-06-01), Willhide et al.
patent: 4687206 (1987-08-01), Cordry et al.
patent: 4733870 (1988-03-01), Rinehart
patent: 4765627 (1988-08-01), Ross
patent: 4902017 (1990-02-01), Grammatico
patent: 5150908 (1992-09-01), Codinha
patent: 5609339 (1997-03-01), Mahoney
patent: 5964660 (1999-10-01), James et al.
patent: 5971395 (1999-10-01), Swift
patent: 5984786 (1999-11-01), Ehrman
patent: 6009458 (1999-12-01), Hawkins et al.
patent: 6209873 (2001-04-01), DeGeorge
WARCRAFT II (Blizzard Entertainment) manual, 1995-1999.
“Homeworld Historical and Technical Briefing”, Sierra Studios, 1997-1999.
“Total Annihilation” manual, Cavedog Entertainment, 1997.

LandOfFree

Say what you really think

Search LandOfFree.com for the USA inventors and patents. Rate them and share your experience with other people.

Rating

Area-based resource collection in a real-time strategy game does not yet have a rating. At this time, there are no reviews or comments for this patent.

If you have personal experience with Area-based resource collection in a real-time strategy game, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Area-based resource collection in a real-time strategy game will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFUS-PAI-O-3584709

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.