Amusement devices: games – Chance devices – Electric or magnetic
Patent
1975-04-09
1976-03-09
Oechsle, Anton O.
Amusement devices: games
Chance devices
Electric or magnetic
273134C, 273136G, 2731522, 2731527R, 273157R, A63F 304
Patent
active
039428001
ABSTRACT:
An archeological game utilizing common archeological techniques for locating an ancient buried civilization, termed the Great Civilization. The game interrelates two types of indicia bearing cards, termed fragment cards and clue cards, for determining the language of the ancient civilization from a plurality of possible languages and then deciphering the archeological fragments encrypted in that language to locate a predetermined number of fragments genuinely from that civilization, such as a predetermined number of mateable fragments which define a message, in order to be declared the finder of the ancient buried civilization. A fragment card may contain genuine encrypted language symbols as well as ingenuine or fake symbols not genuinely associated with the ancient civilization, such as forgeries or imports of another region than the known regional location of the ancient civilization. The game is played on a game board having a maplike area defining the archeological location in which information associated with the ancient buried civilization is located, with the maplike area being divided into a plurality of different coded, such as by color, adjacent areas each relating to rock stratum different adjacent historical ages. The clue cards and fragment cards are similarly coded with the fragment cards arranged at these locations in randomly provided stacks for selection therefrom. The language of the ancient civilization which must be initially determined is randomly variable from game to game dependent on the random arrangement and selection of the clue and fragment cards.
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Oechsle Anton O.
Taylor Joseph R.
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