Amusement devices: games – Physical skill or ability – Game element capture or pick up using manual dexterity
Patent
1994-02-14
1996-06-18
Shapiro, Paul E.
Amusement devices: games
Physical skill or ability
Game element capture or pick up using manual dexterity
A63F 900
Patent
active
055270441
ABSTRACT:
A toy simulates an arcade game. A box has a transparent side panel and contains game device that may be manipulated from a control panel at a front of a box. Here the game device is a toy boat or submarine that slides horizontally and deploys a claw to pick up objects on the bottom panel. The boat and claw have separate reversible motors which turn in one direction or the other depending upon the polarity of the applied voltage. To play the game, a user looks at the game pieces while he manipulates the controls at the front of the box in order to pick up an object and drop it through a chute.
REFERENCES:
patent: 1630195 (1927-05-01), Margolith
patent: 1860509 (1932-05-01), Maass
patent: 1882563 (1932-10-01), Bartlett
patent: 1968226 (1934-07-01), Simpkins
patent: 2007325 (1935-07-01), Carney
patent: 3572703 (1971-03-01), Greene
patent: 4718667 (1988-01-01), Shoemaker, Jr.
patent: 4778176 (1988-10-01), Shoemaker, Jr.
Kwan Chiu K.
Lee James S. W.
C. J. Associates, Ltd.
Shapiro Paul E.
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