Amusement devices: games – Problem eliciting response – Questions and answers
Patent
1991-01-23
1993-03-02
Shapiro, Paul E.
Amusement devices: games
Problem eliciting response
Questions and answers
273441, 273447, 434327, 434331, A63F 900, A63F 918, A63F 906
Patent
active
051902982
ABSTRACT:
Memory-oriented or pattern matching games use game pieces having indicia which become excited responsive to a brief exposure to strong light or another activating event for emitting colored light during a short period of time. The games use the excitable indicating medium to present certain information to the players for a short time period. Thereafter, the players are required to use their memory of the temporarily-presented information in order to accomplish some task. In some embodiments, the games present a random arrangement of color-coding which soon becomes invisible after the excitement subsides. Then, the players must use their memory of the game piece locations to select only those pieces which are assigned to them. In another embodiment of the invention, a maze is printed in excitable ink which is visible only during the short time period of excitement. The players must try to complete the maze before the pattern, or their memory of it, dissipates. In a fourth embodiment, players receive a question or clue, and must select one among several answers. After their selection, the correct answer is revealed by exposure of excitable ink to a strong light or other activating event.
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Kwan Chiu K.
Lee James S. W.
C. J. Associates, Ltd.
Shapiro Paul E.
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