Airline-based video game and communications system

Computer graphics processing and selective visual display system – Plural display systems – Remotely located

Patent

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Details

345203, 34082534, 348 8, 348836, 364410, 395712, 463 29, 463 42, 273148B, G09G 500, G07D 700

Patent

active

059595965

ABSTRACT:
An airline-based video game system includes a multitasking master computer, which preferably stores video game and other application programs on its hard disk. The master computer is coupled to a set of airplane zone control computers which also perform conventional cabin management tasks. The zone control computers receive data from the master control computer and couple data to identified seat controlling processing units (SEBs). Each SEB receives data from, and couples data to, a set of unique seat display units which are associated with each seat in the airplane. The system downloads application software to the seat display units from the master computer. After receipt of a downloading request, the master computer responds by setting up an application program transmission for generating the display menu which appears on each SDU. The initial applications program downloading results in a menu display at every passenger seat which initiated a request. The applications program is then coupled to each SDU for display on its liquid crystal display screen. The display menu advantageously permits each passenger to select between various operating modes including: movies, games, shopping, survey forms, language selection, communication/data processing services. Communication or data processing services permit selection of in-flight phone services, word processing services, and facsimile services.

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Schofield, S.E., "Improving Our Product" USAir Magazine, Sep. 1993, p. 9.

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