Adaptive gaming behavior based on player profiling

Amusement devices: games – Including means for processing electronic data – Skill level adjustment

Patent

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A63F 924

Patent

active

061063959

ABSTRACT:
A method of adaptive computer game play based on profiling. A set of important characteistics are defined for a game. The data relating to the important characteristics is accumulated during game play based on a defined granularity to which each important characteristic should be kept. A player profile reflecting the important characteristics kept to the defined granularity is derived. The player profile may be used to affect subsequent game play as, for example, a proxy for the creating player.

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