Computer graphics processing and selective visual display system – Computer graphic processing system – Plural graphics processors
Reexamination Certificate
2006-12-26
2006-12-26
Chauhan, Ulka (Department: 2628)
Computer graphics processing and selective visual display system
Computer graphic processing system
Plural graphics processors
C345S422000, C345S519000
Reexamination Certificate
active
07154502
ABSTRACT:
A 3D graphics architecture in which interfaces to memory are combined with pipeline processing. The rendering units are not all connected in a straight-through pipeline relationship: instead the rendering pipeline is “broken,” so that the stream of fragments (e.g. triangles) being processed is parked in memory. This turns out to be surprisingly efficient as a way to separate rendering processes where the workload balance is different. Preferably a first write to memory is performed after transformation and lighting calculations and before double-pass Z-buffering, and a second write to memory is performed before texturing. If Z-buffering or texturing is not being used for a particular rendering task, one or both of the memory interfaces can be switched off for that task. This economizes on memory bandwidth while retaining full flexibility.
REFERENCES:
patent: 5768445 (1998-06-01), Troeller et al.
patent: 6025853 (2000-02-01), Baldwin
patent: 6259461 (2001-07-01), Brown
patent: 6268875 (2001-07-01), Duluk et al.
patent: 6295068 (2001-09-01), Peddada et al.
patent: 6344852 (2002-02-01), Zhu
patent: 6476807 (2002-11-01), Duluk et al.
patent: 6697063 (2004-02-01), Zhu
patent: 2002/0027553 (2002-03-01), Lindholm et al.
patent: 2003/0076320 (2003-04-01), Collodi
P. Panda, N. Dutt, A. Nicolau, “Exploiting Off-Chip Memory Access Modes in High-Level Synthesis,” Proceedings of the 1997 IEEE/ACM International Conference on Computer-aided Design, pp. 333-340, Nov. 1997.
J. Tyson, “How Virtual Memory Works,” http://computer.howstuffworks.com/virtual-memory.htm/printable.
J. Tyson, “How Virtual Memory Works,” http://computer.howstuffworks.com/virtual-memory.htm/printable.
3D Labs Inc., Ltd.
Chauhan Ulka
Groover & Holmes
Hsu Joni
LandOfFree
3D graphics with optional memory write before texturing does not yet have a rating. At this time, there are no reviews or comments for this patent.
If you have personal experience with 3D graphics with optional memory write before texturing, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and 3D graphics with optional memory write before texturing will most certainly appreciate the feedback.
Profile ID: LFUS-PAI-O-3715434