Sprite engine
Sprite rendering
Sprites with depth
Squash and stretch three-dimensional rendering
Standard for perlin noise
Stateless remote environment navigation
Static and dynamic 3-D human face reconstruction
Static and dynamic video resizing
Stationary semantic zooming
Statistical comparator interface
Statistical dynamic collisions method and apparatus...
Statistical rendering acceleration
Statistical streaming
Statistically-based image blending methods and systems for...
Steaming prefetching texture cache for level of detail maps...
Step-driven character animation derived from animation data with
Stepmode animation visualization
Stereo image display apparatus and method, and storage medium
Stereo images with comfortable perceived depth
Stereo reconstruction employing a layered approach