Amusement devices: games – Aerial projectile game; game element or accessory therefor... – Target
Patent
1977-09-19
1980-06-10
Hum, Vance Y.
Amusement devices: games
Aerial projectile game; game element or accessory therefor...
Target
A63B 7104
Patent
active
042070872
ABSTRACT:
A game utilizes a microprocessor for controlling the play of one or more games in which a participant may play against the machine or against another participant. When played against the machine, the machine generates a random sequence of tones which must be accurately repeated by the participant. The machine then repeats the latest sequence and adds another tone to the sequence. The process is repeated until the participant makes an error, or until the sequence reaches a predetermined length. When played between two or more participants, each participant increases the length of the sequence until one of the participants makes an error whereupon the machine "eliminates" the player. The machine keeps track of the longest correct sequence and indicates which participant is in error.
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patent: 3371321 (1968-02-01), Adams
patent: 3654710 (1972-04-01), Barnard
patent: 3831172 (1974-08-01), Olliges et al.
patent: 3869812 (1975-03-01), Arakelian et al.
patent: 3922665 (1975-11-01), Curry et al.
patent: 3942151 (1976-03-01), Takeuchi
patent: 4000489 (1976-12-01), Bench
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Popular Electronics, "Logidex An Electronic Game for all Seasons," Nov. 1973, pp. 63-66.
Electronics, "Games," Jun. 24, 1976, pp. 89-96.
"Touch-Me," Operating and Maintenance Manual, 1974, pp. 1-8.
Baer Ralph H.
Morrison Howard J.
Hum Vance Y.
Marvin Glass & Associates
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