Recursive and anisotropic method and article of manufacture for

Computer graphics processing and selective visual display system – Computer graphics processing – Three-dimension

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345423, 345428, G06T 900

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058836292

ABSTRACT:
A method for generating a computer representation of a two-dimensional or three-dimensional object featuring recursive and anisotropic division of the representation. A bitree approach is provided for successively dividing into two equal parts any portion of the computer representation of the object. Each subdivision into two parts is accomplished by dividing the portion either horizontally or vertically. The method is implemented over a user interface to an information handling system comprised of one or more processors, a memory system, I/O devices, and an operating system program. Each subdivision of the computer representation of the object is comprised of a data structure that is efficiently stored in the memory system and dynamically updated to contain information about its neighboring subdivisions in order that balancing can be effectively achieved.

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