Amusement devices: games – Including means for processing electronic data – In a game requiring strategy or problem solving by a...
Patent
1997-11-26
1999-03-16
Harrison, Jessica J.
Amusement devices: games
Including means for processing electronic data
In a game requiring strategy or problem solving by a...
463 11, 463 19, 463 42, 273292, A63F 100, A63F 922, G06F 1544
Patent
active
058822607
ABSTRACT:
A method of playing a card game is provided where a player sequentially builds at least two card hands that intersect with each other in at least one card. The at least two card hands define a pattern. The method includes the steps of dealing at least one card to the player, placing the at least one card in an empty place in the pattern until the player has placed a predetermined number of cards that comprise the at least two card hands defining the pattern. The method also includes the steps of comparing individual hands in the at least two card hands to corresponding values in a predetermined winning schedule, totaling the values into a total value, and awarding the player and/or declaring the player a winner, responsive to the total value.
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patent: 5083271 (1992-01-01), Thacher et al.
patent: 5393067 (1995-02-01), Paulsen et al.
patent: 5531440 (1996-07-01), Dabroski et al.
Marks Howard M.
Singer Anthony M.
Harrison Jessica J.
PTT LLC
Sager Mark A.
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