Amusement devices: games – Aerial projectile game; game element or accessory therefor... – Target
Patent
1980-03-07
1982-11-09
Hum, Vance Y.
Amusement devices: games
Aerial projectile game; game element or accessory therefor...
Target
273 1GC, A63F 900
Patent
active
043581188
ABSTRACT:
An electronic game for one or more players senses physiological responses of each player's body indicative of the level of calmness of the player. These responses are compared to those of the other player (or to a reference level established by the machine) in order to score points whenever the difference between calmness levels exceeds a predetermined degree. Points are counted in a visual display associated selectively with whichever player has, according to the game, either the lower or higher level of calmness.
REFERENCES:
patent: 3419732 (1968-12-01), Lane
patent: 3855998 (1974-12-01), Hidalgo-Briceno
patent: 3893450 (1975-07-01), Ertl
patent: 3991304 (1976-11-01), Hillsman
patent: 4149716 (1979-04-01), Scudder
patent: 4171696 (1979-10-01), John
Saladin, J. J. and Bohman, C. E.; "Anaglyphic T.V. `Ping Pong` Antisuppression Trainer"; Journal of American Optom. Association; Jul. 1977; pp. 929-932.
Radio-Electronics; "Mind Power: Alpha" (Part I); Jul. 1976; pp. 36-39, 91.
Radio-Electronics; "Mind Power: Alpha" (Part IV); Sep. 1976; pp. 49-51, 56.
Radio-Electronics; "IC Application of the Month"; Jan. 1977; pp. 61-65.
LandOfFree
Electronic game using a player's physiological responses does not yet have a rating. At this time, there are no reviews or comments for this patent.
If you have personal experience with Electronic game using a player's physiological responses, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Electronic game using a player's physiological responses will most certainly appreciate the feedback.
Profile ID: LFUS-PAI-O-743326