Amusement devices: games – Including means for processing electronic data – In a chance application
Reexamination Certificate
2007-01-09
2007-01-09
Sager, Mark (Department: 3712)
Amusement devices: games
Including means for processing electronic data
In a chance application
C463S016000, C463S020000, C463S036000
Reexamination Certificate
active
10317193
ABSTRACT:
In accordance with one or more embodiments of the present invention, a player input is used as a value for a variable in an algorithm of a gaming device. The algorithm, in turn, is used to generate a pseudorandom value. The pseudorandom value, in turn, is used to determine an outcome for a game of the gaming device. Accordingly, a player is allowed to influence the outcome of a game by providing an input. The input may comprise, for example, a numeric input, a biometric input, or a physical input. The latter two types of inputs may be converted to a numeric form before being used in the algorithm. In accordance with one or more embodiments, a player input comprises selection of an algorithm for use in generating a pseudorandom value to be used to determine an outcome for a game of a gaming device. In accordance with one or more embodiments, a player input comprises a player selection of a visual representation of a pseudorandom value to be used to determine an outcome for a game of a gaming device.
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Fincham Magdalena M.
Gelman Geoffrey M.
Jorasch James A.
Walker Jay S.
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