Computer graphics processing and selective visual display system – Computer graphics processing – Three-dimension
Reexamination Certificate
2005-08-02
2005-08-02
Lefkowitz, Sumati (Department: 2675)
Computer graphics processing and selective visual display system
Computer graphics processing
Three-dimension
C345S426000, C345S428000
Reexamination Certificate
active
06924798
ABSTRACT:
A shadow is generated in a virtual three-dimensional space by adjusting a resolution of a 3D model, projecting elements of the 3D model onto a surface in the virtual 3D space, and rendering a shadow having the adjusted resolution of the 3D model on the surface using the projected elements.
REFERENCES:
patent: 4600919 (1986-07-01), Stern
patent: 5124914 (1992-06-01), Grangeat
patent: 5163126 (1992-11-01), Einkauf et al.
patent: 5731819 (1998-03-01), Gagne et al.
patent: 6057859 (2000-05-01), Handelman et al.
patent: 6198486 (2001-03-01), Junkins et al.
patent: 6208347 (2001-03-01), Migdal et al.
patent: 6337880 (2002-01-01), Cornog et al.
patent: 6388670 (2002-05-01), Naka et al.
patent: 948978 (1999-10-01), None
Harovas et al, MAYA complete 2, 2000, p. 619, Sybex.
Herndon et al, “Interactive Shadows” Nov. 1992, pp. 1-6, ACM 0-89791-550-X/92/0011/0001.
Lee et al., “Navigating through Triangle Meshes Implemented as Linear Quadtrees,” Computer Science Department, Center for Automation Research, Institute for Advanced Computer Studies, University of Maryland College Park, MD, Apr. 1998.
Lewis “Pose Space Deformation: A Unified Approach to Shape Interpolation and Skeleton-Driven Deformation” Centropolis, New Orleans, LA, 165-172.
Lasseter “Principles of Traditional Animation Applied to 3D Computer Animation” Pixar, San Rafael, California, 1987.
Thomas (Contributor) et al., “The Illusion of Life: Disney Animation” 47-51.
Hoppe, “Progressive Meshes” Microsoft Research, 99-108, http://www.research.microsft.com/research/graphics/hoppe/.
Popovic et al., “Progressive Simplicial Complexes” Microsoft Research, http:www.research.microsft.com/˜hoppe/.
Hoppe “Efficient Implementation of progressive meshes” Coput. & Graphics vol. 22, No. 1, pp. 27-36, 1998.
Taubin et al., “Progressive Forest Split Compression” IBM T.J. Watson Research Center. Yorktown Heights, NY.
Cohen-Or et al., “Progressive Compression of Arbitrary Triangular Meshes” Computer Science Department, School of Mathematical Sciences, Tel Aviv, Isreal.
Bajaj et al., “Progressive Compression and Transmission of Arbitrary Triangular Meshes” Department of Computer Sciences, University of Texas at Austin, Austin, TX.
Pajarola et al., “Compressed Progressive Meshes” Graphics, Visualization & Usability Center, College of Computing, Georgia Institute of Technology, Jan. 1999.
Alliez et al., “Progressive Compression for Lossless Transmission of Triangle Meshes” University of Southern California, Los Angeles, CA 195-202.
Chow “Optimized Geometry Compression for Real-time Rendering” Massachusetts Institute of Technology, Proceedings Visualization 1997, Oct. 19-24, 1997, Phoenix, AZ, 347-354.
Markosian “Real-Time Nonphotorealistic Rendering” Brown University site of the NSF Science and Technology Center for Computer Graphics and Scientific Visualization, Providence, RI.
Elber Line Art Rendering via a Coverage of Isoperimetric Curves, IEEE Transactions on Visualization and Computer Graphics, vol. 1, Department of Computer Science, Technion, Israel Institute of Technology, Haifa, Israel, Sep. 1995.
Zeleznik et al., “SKETCH: An interface for Sketching 3D Scenes”Brown University site of the NSF Science and Technology Center for Computer Graphics and Scientific Visualization, 1996.
Landsdown et al., “Expressive Rendering: A Review of Nonphotorealistic Techniques” IEEE Computer graphics and Applicatons, 29-37, 1995.
Raskar “Image Precision Silhouette Edges” University of North Carolina at Chapel Hill, Microsoft Research, 1999 Symposium on Interactive 3D Graphics Atlanta, GA, 135-231, 1999.
Ma et al., “Extracting Feature Lines for 3D Unstructured Grids” Institute for Computer Applications in Science and Engineering (ICASE), NASA Langley Research Center, Hampton, VA, IEEE, 1997.
Samet “Applications of spatial data structures: computer graphics, image processing, and GIS” University of Maryland, Addison-Wesley Publishing Company, 1060-1064, Reading, MA, Jun. 1990.
Dyn “A Butterfly Subdivision Scheme for Surface Interpolation with Tension Control” ACM Transactions on Graphics, vol. 9, No. 2, Apr. 1990.
Zorin “Interpolation Subdivision for Meshes With Arbitrary Topology” Department of Computer Science, California Institute of Technology, Pasadena, CA.
Heidmann, pp. 167-179.
Lake Adam T.
Marshall Carl S.
Green Sharmini N.
Lefkowitz Sumati
Wallace Scott
LandOfFree
Real-time multi-resolution shadows does not yet have a rating. At this time, there are no reviews or comments for this patent.
If you have personal experience with Real-time multi-resolution shadows, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Real-time multi-resolution shadows will most certainly appreciate the feedback.
Profile ID: LFUS-PAI-O-3502479